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Summon Zurgo equip him and start swinging!

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Win Condition is fairly straight forward. Get to 21 with double strike or get to 10 with infect.
Why combat tricks? Zurgo is a 3 turn clock once he's on the board. More often than not opponents will not block him thinking they have 2 turns left and the combat tricks capitalize on that thinking.

Combos:- Inquisitor's Flail + Double Strike = Quad Strike- Stonehewer Giant + Illusionist's Bracers = Get 2 equipments

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Date added 8 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 1 Mythic Rares

46 - 5 Rares

17 - 4 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.58
Tokens Cat 2/2 W, Copy Clone, Human 2/2 G, Phyrexian Germ 0/0 B, Wolf 2/2 G
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