Hey Guys! Today I have for you a deck of EPIC PROPORTIONS! Based of a Grand Prix Top 4 deck, this is the cheapo version haha. How it works: Come out of the gates ramping with Farseek and Mana Bloom. Then, play either Chromatic Lantern or Urban Evolution for extra cards, hopefully an Increasing Devotion or an Epic Experiment and to help fix up any mana problems. Next, pour an obscene amount of mana into a Mana Bloom. Wait until you have 11 mana available. Then, Epic Experiment for 9. Maybe you draw only a Think Twice (Although the chances of that are about 1/219) or, maybe you draw 2 Temporal Masterys and 2 Increasing Vengeance allowing you to take 4 extra turns! You never know, but 9 times out of ten it'll be enough to win you the game. Here are some sample matches played at a local FNM: GAME 1 Turn 1: Rootbound Crag. Turn 2: Island, Farseek for a Forest. Turn 3: Glacial Fortress, Chromatic Lantern, Farseek for a Forest. Turn 4: Urban Evolution, Rootbound Crag, Island. Turn 5: Mana Bloom for 7. Turn 6: Epic Experiment for 9 - Temporal Mastery, Increasing Vengance, Flash it back, (Queue up 3 extra turns! :D), Increasing Devotion. Pour leftover mana into another Mana Bloom. EXTRA TURN 1: Swing for 5, flashback Devotion. EXTRA TURN 2: Miracle another Temporal, Opponent scoops. PROFIT!!!!!

Thanks for checking it out and don't forget to +1 and comment!!! :D

CARD B-B-B-BREAKDO-DO-DOWN!:

2x Chromatic LanternHelps to fix up the mana base A LOT, and helps to ramp as a small plus as well. Might replace/add Gilded Lotud instead though.

4x Epic ExperimentEPIC EXPERIMENT IS EPIC.

4x FarseekOnce I fix up the mana base a bit (And I need help with it so please post your suggestions below!) this card will be great for fetching a Hallowed Fountain or a Stomping Ground, but for now it's still grabing whatever mana I'm missing.

4x Increasing DevotionOne of our primary wincons, we can use these early as chump blockers, and late as a win by damage. How? Well, Epic Experiment into Temporal Mastery and this gives us an extra turn plus five attackers. Next turn, we can swing for 5, plus make another 10 guys. Turn after that, we swing for 15 and win.

3x Increasing VengeanceUse this to copy either Temporal Mastery or a flashbacked Increasing Devotion. Both should put you in position to smash face.

3x Mana BloomBest ramp for multicolored control.

2x Supreme VerdictProtects against aggro or certain midrange decks.

2x Talrand, Sky Summoner Combos with Epic Experiment for a ton of chumps and a possible wincon.

4x Temporal MasteryGains lots of extra turns, and is usually how we win.

2x TerminusAggro shutdown.

3x Think TwiceCard draw.

2x Urban Evolution Ramp + card draw.

Suggestions

Updates Add

Added an Increasing Confusion for an alternative wincon.

PLUS: 1 Increasing Confusion

MINUS: 1 Think Twice

Comments

Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 0 Mythic Rares

36 - 0 Rares

6 - 0 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 3.54
Tokens Drake 2/2 U, Human 1/1 W
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