pie chart

5-0 FNM [Anti-Blue Devotion] Blue Devotion

Standard Competitive FNM GU (Simic) GWUB Merfolk Midrange

henry_jonathan1


Sideboard


A ReVamp of the standard blue devotion build. This build began from the standpoint of blue devotion being the most difficult to consistently winning against while playing blue devotion. Also, there is a certain Pro-Tour player who suggested that blue devotion needed a splash; whom also rated green as being the most useless of the five colors for this purpose. I disagree. I think that the build allows for a green splash very efficiently. The deck plays smoothly and symbiotically however can still keep up with more controlling clock burning decks. The sideboard is where this deck excels due to the large amount of perfectly applicable and worthy cards that just couldn't fit. It's all about options, you know?

There is one justification for the main board listed I must provide, because there are a variety of cards that could take it's place and also be very well suited to produce great records. 3x Scavenging Ooze This was originally in the sideboard; also there was only two. Potential cards that were tested in this spot were Witchstalkers, Sylvian Carytids, Omnispeaker, and Wall of Frost. The Witchstalker was a game changer, but only in about a third of matchups. The Sylvian Carytids were wonderful but I found myself with more mana than my curve required without having some of the huge threats sideboarded in. The Omnispeqker worked well but I never really had to bottom deck any of the scrys. The Wall of Frost is the one card that did fill this spot equally under all matchups. The presence it has in the metagame is phenomenal, taking out practically everything from Spark Trooper damage, to a World Eater or Kolonian Hydra being delayed for two full turns. The Scavenging ooze just works. It's a junk piece for this deck in reality. The option to burn all unused mana for life and counters is the part that keeps the Ooze in this deck. Between the Mutavault and the Ooze, you should be using all mana every turn. We all know this is usually going to be the victor of said match. The ability to make the counters is extra and fits will with the Cloudfin Raptor and more importantly the Mistcutter Hydra in that a quick combat trick with a Bioshift can store counters on Mutavault for safe keeping or to allow lost damage to be placed elsewhere after blockers are declared. The Ooze also does fairly well in such a creature heavy deck and allows a Game 1 pre-sideboard chance against the most devious of control decks.

Suggestions

Updates Add

Comments

Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

9 - 1 Mythic Rares

29 - 8 Rares

7 - 2 Uncommons

5 - 4 Commons

Cards 60
Avg. CMC 2.11
Tokens Copy Clone, Elemental 1/0 U, Emblem Garruk, Caller of Beasts
Votes
Ignored suggestions
Shared with
Views