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5 Color Season-Halls

Commander / EDH

KillerKeeb


My attempt to build a deck centered around doubling season and boosting PW's, and dream halls letting me cast enormous spells for free. Child keeps the board clean of threats, and a lot of recursion assures I can get stuff back when it gets blown up. I also run a couple other board wipes in case he gets tucked.

As support for doubling season, I'm also running rings of bright hearth and viral drake. These all aid in making my PW's bigger, and can help out with adding counters to the charge-lands if I need a big mana turn. Only PW I'm thinking about taking out is Sorin, but with the season out I never use his "put you at 10" ability, instead going with his mind-slaver ability.

Dream Halls is a fun card, and although this deck isn't meant to abuse it, it does run some ridiculous cc spells (the Ultimatums, Conflux) that can be cast as soon as Dream Halls hits the board.

Haven't play tested it much. I think it has a good balance of removal and threats to do well in a competitive environment. The mana base seems janky, but is both cheap and effective. It is easily devastated by Ruination or Price of Progress, but almost any consistent 5 color mana base is hurt by the same cards.

Finally, Mikeaus and the 2 persist creatures (Primus, Clique) are an absurd and powerful engine. They can serve as indestructible blockers, and can trigger once a turn if you have one of the 3 sac outlets online.

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Date added 12 years
Last updated 12 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

20 - 0 Mythic Rares

44 - 0 Rares

26 - 0 Uncommons

4 - 0 Commons

Cards 99
Avg. CMC 5.05
Tokens Beast 3/3 G, Copy Clone, Emblem Tamiyo, the Moon Sage, Wurm 6/6 G
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