Mood:

This deck does not run all 6 Generals at once. That would be awful.

Here we have probably the weirdest deck I've ever tried to build.... This deck is designed to be able to play functionally under any one of the 6 possible Generals! So each game, one of the five is used as the General and the other four become part of the 99.

This is aggressively casual, moreso than any other deck I have except for What does the Didgeridoo?. There is absolutely no way it would stand up to somebody trying to play at all competitively.

The reason I built this is that I've always liked the idea of having interchangeable Generals, a la the Commander decks released each year by Wizards where you can sort of replace the main General with one of the 2 Legendary Creatures in the 99 that have the same color identity. My goal was to make that idea functional.

The idea behind 6 Generals is a hybrid of tokens + fatties. Each General interacts with the deck differently, but employs one of those two strategies.

Generals:

Xenagos, God of Revels

The point of Xenagod is to use his effect on a really big Trampler and swing for lethal. Something like Thromok the Insatiable being granted Trample by Nylea, God of the Hunt, Archetype of Aggression, Mina and Denn, Wildborn, etc. is the ideal target for Xenagod. Probably the most straight-forward game plan of the five.

Ruric Thar, the Unbowed

Ruric would mostly be used against Enchantment- or Equipment-heavy decks. His punishing effect doesn't really discourage control, as that will have enough removal to make sure he only gets one trigger every time he's out. Since he has to attack anyway, buffing him is the ideal strategy, although you can always just have him swinging alongside your tokens.

Ulasht, the Hate Seed

The idea here is basically to set up a whole bunch of tokens with cards like Mycoloth, Sylvan Offering and Tana, the Bloodsower, play Ulasht, and use its ability to roughly double them, killing it. At that point, either cast Ulasht again at double its previous power and give it Trample, or go for lethal with tokens.

Mina and Denn, Wildborn

Trigger Landfall. A LOT. Give big Creatures Trample with their second ability, and use various Landfall cards to out-value the opponent and set up/gain lethal. In addition to triggering Landfall, this card obviously lets me have way more Lands than I should (making use of the high number of Lands in the deck), which means I can play a whole helluva lot of stuff. This is obviously weak to cards like Armageddon and Ajani Vengeant that wipe all Lands, as the opponent can simply wait until I (finally) run out before destroying them.

Tana, the Bloodsower

This card is the epitome of tokens for this deck. Buff Tana, swing with Tana, make it rain tokens. Not making use of her Partner ability for fairly obvious reasons (no other Generals with Partner, it would be really weird and stupid... etc..), but I think she is strong enough without a second General, with support from cards like Xenagos, God of Revels, Boartusk Liege, Forgotten Ancient and Parallel Lives.

Grand Warlord Radha

The idea behind Radha is basically: make tokens, swing a lot, use the mana to play Big Things. She pairs well with Rubblebelt Raiders, as they both care about the number of attacking creatures. There's pretty obvious synergy with Tempt with Vengeance. This is an addition I just made to the deck with no other alterations, at some point I may edit this deck more to further accommodate her. I always loved Radha, Heir to Keld and wanted to run her in this deck, but because of mana fizzling between steps she was just... not strong. Grand Warlord fixes this; perhaps in a clunky way, but nonetheless fixes it. I'm excited to play her.

and are the objectively two most fun colors, and it follows that is the most fun color pairing. This deck's purpose is to take the overwhelming potential for fun of and make it as variable as possible within one deck, while staying cohesive and legal.

Lmk what you think.

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Revision 8 See all

(4 years ago)

Top Ranked
  • Achieved #8 position overall 7 years ago
Date added 7 years
Last updated 4 years
Exclude colors WUB
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

41 - 0 Rares

16 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.84
Tokens Beast 3/3 G, Beast 4/4 G, Dragon 1/1 RG, Elemental 1/1 R w/ Haste, Elemental 5/5 RG, Elephant 3/3 G, Elf Warrior 1/1 G, Insect 1/1 G, Lizard 8/8 R, Plant 0/1 G, Saproling 1/1 G, Satyr 2/2 GR, Treefolk X/X G, Wurm 6/6 G
Folders Commander, edh, Interesting Commander Decks, possible decks, commander
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