Spam counters until drawing a win-con. Dissolve + Halimar Depths to effectively plan out turns. Mana Leak and Vapor Snag prevents the early game from slipping from your grasp. Elspeth prevents creatures from getting too big if Detention Sphere doesn't grab them, and gives effective chunk blockers. Abuse Venser, the Sojourner + Detention Sphere for perma-bouncing your opponents most important creatures. Venser ultimate ability=win as 1/2 of the deck is spells. Supreme Verdict for board control w/ Elspeth.. AEtherling is the other win condition, as you can make it unblockable whilst preventing all damage done to it. Exile it, board clear, bring it back to smack face for 7 unblockable damage each turn then put it out of reach for burn. If you get to turn 3 with your opponent not having much on the board, you can effectively control the board for the rest of the game. Not meant for competitive play obviously, as it's $67, but it's still very fun to play.

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Date added 10 years
Last updated 7 years
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

15 - 0 Rares

8 - 0 Uncommons

17 - 0 Commons

Cards 60
Avg. CMC 2.83
Tokens Emblem Elspeth, Sun's Champion, Emblem Venser, the Sojourner, Soldier 1/1 W
Folders Modern
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