Burn- 40-60 - They can sometimes outrace us Game 1, and they have
Kor Firewalker
and sometimes
Ensnaring Bridge
after sideboarding. We have to rely on our haste creatures, burn spells and creature spam to counteract their speed.
Affinity- 30-70 - They are relying on their 0 and 1-drops, we are relying on our 1 and 2-drops. They can dump their hand by turn 2, we can dump our hand by turn 3 if were lucky. Luckily,
Shattering Spree
is a card as well as
Smash to Smithereens
. If you can destroy their
Cranial Plating
s and
Master of Etherium
s then we can quickly close out the game with Whack effects and burn.
Control- 70-30 - Their first board wipe comes out on turn 4, being
Settle the Wreckage
or more likely
Supreme Verdict
. We have constant pressure on them through big burn spells, haste creatures, and the go-wide deck strategy. After sideboarding they mostly just have
Timely Reinforcements
, but we can easily work around that with
Legion Loyalist
.
Tron- 60-40 - They basically win if they drop a
Wurmcoil Engine
turn 3, but if they don't then we pretty much win. They never interact with our board except through
Oblivion Stone
. Sideboarding they bring in all of they removal and we bring in our artifact destruction and
Blood Moon
s, so it shouldn't really be a problem.
Jund- 50-50 - They may be slower than us, but they have big
Tarmogoyf
s and 3
Scavenging Ooze
s in the main, as well as early game removal. We have to rely on our utility creatures/spells against them so we can win in the long grind. They also don't have much in the sideboard against us, and we have
Dismember
and
Searing Blood
.
Humans- 40-60 - If they go first then they pretty much win through big humans,
Mantis Rider
s, and
Thalia, Guardian of Thraben
. Sometimes they have a slow start and we can push through, but there are only 4
Lightning Bolt
s in our deck to remove whatever we can to get there. Sideboarding they have
Izzet Staticaster
and
Auriok Champion
. But we have
Searing Blood
and
Dismember
.
Bant Spirits- 50-50 - If they drop a lord we Bolt it and call it a day. If they drop 2 lords and we don't have Bolts then we give them the game. Because all of their creatures are flyers, we are forced to attack whenever possible instead of thinking about defense. Instant-speed
Collected Company
s can be a problem.
Dredge- 50-50 - Haven't played much against this matchup, but from what I've seen they have almost no interaction,
Bloodghast
s that can't block, and recurring
Prized Amalgam
s that will haunt my deck until it dies. Luckily for me I have
Tormod's Crypt
in the side against it.
Hollow One- 20-80 - This matchup is rough. They can drop 3
Hollow One
s before we can even play a
Goblin Guide
. They have
Gurmag Angler
s and we have Bushwhackers. If we bring in our
Dismember
and artifact destruction, then we have more of a 40-60 chance of winning, but they still have the upper hand.
Death's Shadow- 70-30 - Even though
Death's Shadow
is bigger than our Goblins, they pain themselves so much that we can usually close the game out with burn damage. We can shut off mostly their entire deck by using
Blood Moon
after sideboarding.
Mardu Pyromancer- If we can kill their
Young Pyromancer
before it spams tokens, then we are good.
Legion Loyalist
is especially good in this matchup as most of their creatures are tokens.
Goblin Chainwhirler
is so fun to play against this deck because it has so many 1/1's.
Storm- If we can outrace them then we win. If they storm off before we can kill them then they win. Post sideboarding we have
Damping Sphere
and
Dragon's Claw
to slow them down, but it's only a matter of time...
That's all I have for you for matchups! If you would like another matchup posted please comment below and I will describe it in the most detail possible from experience.