"Copied deck- I did not create this,I was given permission to use and share this. --ALL CREATION RIGHTS OF THIS BELONG TO ""Legendofa"" --"
Italicized words have their own entry in the glossary.
12-Post: A ramp strategy that uses Cloudpost, Glimmerpost, and Vesuva or Thespian's Stage to rapidly generate mana.
8-Rack: A discard strategy that deals damage through Shrieking Affliction and The Rack. Usually mono-black.
Affinity: A fast, efficient artifact deck that combines aggressive effects like Arcbound Ravager and Cranial Plating with low-CMC artifacts.
Aggro: A card or deck that applies overwhelming pressure early, trying to win before the opponent can establish a board presence.
Aikido: a strategy usually seen in Commander/EDH that attempts to turn the opponent's actions against them with steal, copy, or redirect effects like Control Magic, Phyrexian Metamorph, and Deflecting Palm.
Allies: a tribal deck that relies on the synergistic abilities of Ally creatures such as Kabira Evangel and General Tazri.
Amulet Bloom: A high-speed ramp deck that combines Amulet of Vigor with abilities and effects that allow extra land plays, traditionally Summer Bloom, and lands that would typically enter tapped, like Simic Growth Chamber.
Angels: a tribal deck that uses Angel creatures like Baneslayer Angel and Lyra Dawnbringer.
Aristocrats: A strategy that sacrifices creatures for profit. Named after creatures such as Cartel Aristocrat and Falkenrath Aristocrat.
Artifact: A deck that relies heavily on the Artifact card type, frequently with abilities like Metalcraft.
Aura Hexproof: A strategy based on giving creatures with hexproof such as Invisible Stalker enhancements from Aura enchantments to avoid the inherent disadavantage of having an enchanted creature destroyed.
Battlecruiser: a strategy usually seen in Commander/EDH that attempts to protect itself early while developing a small number of very large, powerful creatures.
BG (Golgari): a deck that uses and mana.
BGW (Abzan, Junk): a deck that uses , , and mana.
Birthing Pod: a deck that uses Birthing Pod and recursion or copy effects to get increasingly large creatures.
Blue Moon: a control deck that uses control and burn alongside Blood Moon to restrict the opponent's actions.
BR (Rakdos) a deck that uses and mana.
BRG (Jund): a deck that uses , , and mana.
BRGW: a deck that uses , , , and mana.
Budget: a deck that costs less money than a deck of the same format or strategy. This is a fairly subjective term.
BUG (Sultai): a deck that uses , , and mana.
Burn: an aggro deck that uses cheap damaging spells like Boros Charm and small, fast creatures like Goblin Guide.
Casual: a deck not intended for sanctioned tournament use.
Caw Blade: a control deck that uses and protects Squadron Hawk with powerful Equipment cards. Typically UW (Azorius).
Collected Company: a deck that uses Collected Company to rapidly bring out multiple small creatures.
Colorless: a deck that uses mana. Almost always Eldrazi or artifact.
Combo: a deck that uses the interaction between two or more cards as a win condition.
Competitive: a deck intended for sanctioned tournament use.
Control: a card or deck that focuses on restricting and denying the opponent's resources or actions.
Counters: a strategy that uses +1/+1 counters, as with Fathom Mage, -1/-1 counters, as with Blowfly Infestation, or another type of counter.
Creatureless: a deck that uses very few or no Creature cards.
Cruel Control: a UBR (Grixis) deck that uses control spells to set up and take an irreversible lead with Cruel Ultimatum.
Death and Taxes: a tempo deck that exiles and raises the cost of opponents' spells, making them inefficient. Usually mono-white.
Delver: a control or tempo deck that uses an early Insectile Aberration for damage.
Demons: a tribal deck that uses Demon cards like Rakdos the Defiler or Desecration Demon.
Devotion: a strategy that uses cards with multiple mana symbols to support devotion effects like Gray Merchant of Asphodel or Master of Waves, first seen in Theros.
Discard: a strategy that attempts to control the opponent's cards in hand, leaving them without relevant cards to play. This may also refer to self-discard, for madness or reanimator decks.
Dragons: a tribal deck that uses the size and aggression of Dragon cards like Lathliss, Dragon Queen and Thunderbreak Regent.
Dredge: a strategy that focuses on filling the graveyard for profit using the Dredge ability or similar effects.
Eldrazi: a tribal deck that uses Eldrazi cards like World Breaker and Pathrazer of Ulamog.
Elves: a tribal deck focusing on Elf creatures, usually with significant ramp, as from Elvish Archdruid.
Enchantment: a deck based around the Enchantment card type, as either normal Enchantments or Auras.
Energy: a card or deck like Voltaic Brawler that uses energy counters, first seen in Kaladesh.
Exalted: a deck that uses the exalted ability first seen in Shards of Alara, emphasizing attacks with a single powerful creature.
Faeries: a deck based on the trickery of Faerie creatures like Vendilion Clique and Spellstutter Sprite.
Five Color: a deck that uses , , , , and mana.
Forcefeed: a strategy that damages opponents through forced card draw, using cards such as Nekusar, the Mindrazer.
Four Color: a deck that uses four of the five colors, as WUBR, UBRG, BRGW, RGWU, and GWUB.
G/U (Simic): a deck that uses and Mana.
Gifts Ungiven: a deck that relies on the flexible card searching of Gifts Ungiven. These decks usually have some graveyard focus, like reanimator, to take advantage of the cards not selected.
Goblins: a usually aggro deck that uses the speed of Goblins like Goblin Warchief and Reckless Bushwhacker.
Goodstuff: a deck that uses individually strong and efficient cards without focusing on their interactions.
Group Hug: a multiplayer strategy that attempts to maintain balance by supporting players at a disadvantage and punishing more advantaged players, so that parity is frequently more important than victory.
Group Slug: a multiplayer strategy that attempts to damage or punish all opponents equally and simultaneously.
GW (Selesnya): a deck that uses and mana.
GWU (Bant): a deck that uses , , and mana.
GWUB: a deck that uses , , , and mana.
Hatebears: a deck that uses small, efficient creatures that control or disrupt certain strategies, as Thalia, Guardian of Thraben or Harsh Mentor.
Hive Mind: a deck that forces the opponent to cast undesirable spells like Pact of Negation through Hive Mind.
Horde Magic: a format that pits all players against an uncontrolled deck of 100 cards, most of which are tokens. An overview of the format can be found at https://mtg.gamepedia.com/Horde_Magic.
Humans: a tribal deck that takes advantage of the wide variety of Human creatures, usually with a tempo strategy based around Aether Vial when built to be competitive.
Infect: a strategy that uses the infect mechanic first seen in Scars of Mirrodin to place ten poison counters on an opponent, causing a loss.
Infinite Combo: a combo deck whose centerpiece combo creates a self-sustaining interaction, where each piece supplies the resources necessary to fuel another piece.
Jank: a slow, awkward, or unreliable deck, usually with the potential for sudden explosive plays.
Knights: a tribal deck that uses Knight creatures such as Knight Exemplar and Valiant Knight.
Land Destruction: a strategy that attacks the opponent's mana base with the intent to leave them unable to cast spells.
Landstill: a control deck that works around the casting restriction on Standstill by using non-spell effects that provide a win condition, such as cycling Decree of Justice.
Lifegain: a deck that tries to mitigate damage and outlast the opponent by consistently increasing its life total.
Living End: a combo deck that fills its graveyard with creatures, typically with cycling, then using the Cascade ability to cast Living End for free.
Loam: a Dredge strategy that fills the graveyard with cards that can be cast from that zone, using Life from the Loam to reliably generate mana.
Maverick: a GW (Selesnya) deck that uses tutors to find a selection of aggro or tempo cards to control and advance the battlefield.
Merfolk: a deck that relies on Merfolk creatures like Master of the Pearl Trident and Kumena, Tyrant of Orazca.
Midrange: a strategy that tries to exert early control before applying pressure with efficient creatures.
Mill: a strategy that attempts to force the opponent to draw from an empty library, thereby losing. This can sometimes refer to self-mill, for effects that care about graveyard size or quality, as Laboratory Maniac or reanimator decks.
Minotaur: a usually aggro or midrange deck that is built around Minotaur creatures such as Ragemonger and Kragma Warcaller.
Mono-Black: a deck that uses mana.
Mono-Blue: a deck that uses mana.
Mono-Green: a deck that uses mana.
Mono-Red: a deck that uses mana.
Mono-White: a deck that uses mana.
Multiplayer: a deck designed to be used in games of more than two people.
Necropotence: a suicide black deck that uses Necropotence to convert its life into massive card advantage.
Netdeck: a deck generated from a deck or template, usually competitive, generated by somebody else and posted online.
NSFW: Not Safe For Work. Can refer to either a deck with a theme or card art perceived as inappropriate or lewd, or to a deck that deliberately creates tension between players.
Pauper: a format that allows only common-rarity cards.
Pillowfort: a control deck usually seen in Commander/EDH that relies on defensive creatures and enchantments such as Wall of Denial and Propaganda to deter aggression.
Pox: a typically black control deck that attacks all of the opponent's resources simultaneously.
Primer: a description of how a deck works, usually including descriptions of specific cards or combos, deck strengths and weaknesses, and potential modifications.
Ramp: a deck or card that increases mana availability through playing extra lands, as Exploration or generating additional mana, as Llanowar Elves.
RBW (Mardu): a deck that uses , , and mana.
Reanimator: a deck that tries to play powerful creatures from the graveyard, using spells like Reanimate or Unburial Rites.
Red Deck Wins: a mono-red burn deck that attempts to maximize mana efficacy and usage.
RG (Gruul): a deck that uses and mana.
RGW (Naya): a deck that uses , , and mana.
RGWU: a deck that uses , , , and mana.
Rock: a midrange deck in BG (Golgari) colors, typically using hand disruption and recursion to support its creature base.
RUG (Temur): a deck that uses , , and mana.
RUW (Jeskai, America): a deck that uses , , and mana.
RW (Boros): a deck that uses and mana.
Saprolings: a deck that generates and utilizes tokens of the common Saproling type.
Scapeshift: a combo strategy that uses the interaction between Scapeshift and Valakut, the Molten Pinnacle to deal large amounts of damage.
Show and Tell: a control strategy that uses Show and Tell to play expensive, powerful cards like Omniscience.
Slivers: a tribal deck using the versatility and self-reinforcement of the Sliver tribe, with cards like Gemhide Sliver and Sliver Overlord.
Solar Flare: a deck with control and midrange elements to support a reanimator finisher. Usually W/U/B (Esper). I think this is right, the descriptions I'm finding are pretty vague.
Soldiers: a tribal deck that uses Soldier creatures like Preeminent Captain and Daru Warchief.
Soul Sisters: a lifegain deck that relies on many creatures entering the battlefield to trigger Soul Warden and Soul's Attendant
Spirits: a tribal deck that uses Spirit creatures like Drogskol Captain and Mausoleum Wanderer.
Stax: a strategy based around keeping an opponent's permanents tapped through effects like Tangle Wire and Kismet.
Stoneblade: a control deck, usually in WU (Azorius) that uses Stoneforge Mystic to search for powerful equipments.
Storm: a combo deck that tries to cast a critical number of spells to maximize the effect of a Storm card like Brain Freeze or Grapeshot.
Suicide Black: a typically mono-black deck that invests its life total into resources including creatures and cards in hand.
Superfriends: a deck based around the Planeswalker type, usually with support from cards with the proliferate ability.
Team America: an aggressive tempo deck in BUG (Sultai) colors with a focus on early pressure.
Tempo: a strategy that uses cheap spells, usually creatures with controlling effects and efficient stats, to prevent the opponent from developing a board presence.
Theme/Gimmick: a usually casual deck designed around a unifying theme or idea, such as a single artist or only -cost spells. This is a very broad category, as almost any part of the card can be part of the theme.
Tokens: a deck that produces many token creatures.
Tribal: a deck built around a single creature type. Some types that are commonly built around are merfolk, elves, and zombies, among many others.
Tron: a deck that uses Urza's Power Plant, Urza's Mine, and Urza's Tower to generate lots of mana quickly.
TurboFog: a strategy that attempts to mitigate and prevent damage, especially combat damage, through cards like Ethereal Haze and Leyline of Sanctity.
Twin: an infinite combo deck that combines Splinter Twin or Kiki-Jiki, Mirror Breaker with a creature that untaps another creature when it enters the battlefield, which generates an arbitrarily high number of creature tokens with haste.
U/B (Dimir): a deck that uses and mana.
U/B/R (Grixis): a deck that uses , , and mana.
U/R (Izzet): a deck that uses and mana.
U/B/R/G: a deck that uses , , , mana.
Vampires: a tribal deck, often with a lifegain element, that uses Vampire creatures like Vampire Nighthawk and Forerunner of the Legion.
Vehicle: an artifact deck that relies on the low cost of Vehicle cards such as Smuggler's Copter and Consulate Dreadnought.
Voltron: a deck usually in Commander/EDH that uses Auras or Equipment to make a single very powerful creature.
Vorthos: a deck built around flavor or storytelling rather than mechanics.
W/B (Orzhov): a deck that uses and mana.
W/U (Azorius): a deck that uses and mana.
W/U/B (Esper): a deck that uses , , and mana.
Weenie: a deck that casts and improves many small creatures. This deck is usually but not exclusively mono-white.
Werewolf: a tribal deck that uses Werewolf creatures like Mayor of Avabruck and Huntmaster of the Fells .
Wizards: a tribal deck that uses Wizard creatures like Patron Wizard and Inalla, Archmage Ritualist.
WUBR: a deck that uses , , , and mana.
Zombies: a tribal deck that uses Zombie creatures like Gravecrawler and Lord of the Undead, often with graveyard interactions.
Zoo: an aggro deck based on low-cost powerful creatures like Wild Nacatl paired with cheap removal. Zoo generally uses creatures as a primary win condition, while burn is more spell-focused.