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Got the original idea from Narwek, but made several adjustments of my own. The basic idea is to ramp into a Myr Battlesphere and combo with Myr Galvanizer for an enormous swing / direct damage. Coat of Arms and All Is Dust present alternative win conditions. An infinite mana combo is also possible by having 2 Myr Galvanizers in play with a Palladium Myr or 2+ mana Myrs. These infinite combos are cute, but really not necessary to win.

This deck really isn't competitive, but I hope it can be good enough to at least do decently in a small tournament such as Modern FNM.

For smaller budgets drop Mutavault, Cavern of Souls, Spellskite, and perhaps one All Is Dust.

Currently playtesting Expedition Map vs. Aether Vial vs. Semblance Anvil. Which do you think is better / more consistent? How many of each should I run?

GODHAND (on the play):

The T1 Expedition Map isn't even necessary if you simply get lucky with the UrzaTron, which happens more often than you might think, and may enable you to cast Lightning Greaves on Turn 2 and attack with a hasty Battlesphere on Turn 3. As a result of this flexibility, this deck can win pretty consistently on Turns 4 or 5 if left unchecked. Have fun and +1!

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Revision 6 See all

(11 years ago)

+1 Lodestone Myr maybe
-1 Semblance Anvil maybe
Date added 11 years
Last updated 11 years
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 4 Mythic Rares

14 - 3 Rares

14 - 7 Uncommons

27 - 0 Commons

Cards 60
Avg. CMC 3.39
Tokens Myr 1/1 C
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