Disclaimer This deck is not meant to be super competitive. I want games to be fun for my opponents too.

Grimgrin is a sweet repeatable-removal Commander- if he doesn't get pacified. This deck is designed to (A) feed him tokens to swing and annihilate enemy commanders/other threats with (if he gets pacified, I can go wide with a tribal strategy), and also (B) reanimate or ramp into other enormous threats like Sheoldred, Ob Nixilis and Ulamog. This deck's weaknesses is that it has trouble stabilising late game if I can't get Whip of Erebos to stick, and that it has no way to deal with resolved Paradox Engines/ other combo enablers.

This deck has 1 infinite combo in Rooftop Storm/Gravecrawler/Sac Outlet/Payoff. The payoffs and sac outlets have redundancy. Grimgrin is the easiest to play sac outlet but sometimes you need to sac him to get rid of pacify effects, and sometimes he gets pithing needled. Diregraf Captain as payoff is the most straightforward win. I tend not to do this though, I despise combo, it's anti-fun IMO. This deck is intended to be a zombie tribal/reanimator beatdown casual 75% deck. It matches up against Seton, Angry Omnath and Medomai regularly.

I got told my deck is too oppressive but lately my playgroup have started experimenting with combo, I reckon this has shown my deck's weaknesses. I'm happy to accept suggestions to help my deck shut down combo and improvements to its beatdown state, I'm hoping to be a Strategic Arms Reduction Treaty to the infinite combo arms race in my meta.

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Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

35 - 0 Rares

18 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 3.59
Tokens Human Cleric 1/1 BW, Morph 2/2 C, Zombie 2/2 B, Zombie Wizard 1/1 UB
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