This deck is build around
Warp World
as much as possible.
Most creatures have EtB effect, mostly to create tokens and ramp lands, but there is also a little bit of lifegain, gravedigging and other shenanigans.
The main goal is to ramp up as many permanents as possible and then casting Warp World.
- If you get out 5+ Mountains and
Valakut, the Molten Pinnacle
you will ping for damage.
- If your opponent gets two or more lands, and you get
Tunnel Ignus
out you will ping for damage.
- If you get
Lotus Cobra
and a bunch of lands, you might be able to cast Warp World again the same turn.
-
Emrakul, the Aeons Torn
is meant to be put out with Warp World, but eh,, if you get the mana for it, hardcasting is ofc nice too so you get his extra "on cast" effect!
My personal record is casting Warp World 17 times on the same turn. That was pretty bonkers. x) Lotus Cobra ftw! You also have
Eternal Witness
to pick up Warp World from the graveyard!
Oh, with
Possibility Storm
you will mess up for the enemy, but ALSO you can attempt to cast
Infernal Plunge
for 1 mana, and hope to get a Warp World instead, casting it for 1 instead of 8 mana! Or like that time I played a
Nest Invader
, exiled it with the Storm and instead got to cast Emrakul... for 1G.... I was VERY okay with that, my opponent... not so much! :P
Another fun thing is casting Warp World from the top of the library with
Melek, Izzet Paragon
in play, thus copying Warp World and casting it twice! <3
It's a slow deck, but build up your fleshwall of tokens and creatures, and get rolling, and if all else fail, stomp to death with masses of monsters.