Not exactly an easy Deck to play with. I'm still learning a lot how to pilot the deck against different matches. I really believe it can perform really well with a tuned decklist when I'm more experienced with it. It has aggro, combo and control all within a late-toolbox-type build rs. Knowing the meta is very very important and misplays often cost me the game. The description here is more of an example, considering how much the gameplay and pacing may differ each match.
Turn 1: Play Murmuring Bosk revealing a Doran, the Siege Tower. Cast a Birds of Paradise or an Arbor Elf.
Turn 2: Play a shockland like Temple Garden or even a Forest and cast a Doran, the Siege Tower. If not available yet, I can put a Wall of Omens on the table for blocking and card advantage.
Turn 3: Play a Breeding Pool if you cast an Arbor Elf and any other shockland if you cast a Birds of Paradise on the first turn. Cast a Zur the Enchanter if Doran, the Siege Tower is already on the battlefield. Attack with Doran, the Siege Tower for 5 damage. If I have none of them I can sac my Wall of Omens to Eldritch Evolution to grab any creature on the deck I find is necessary right now (depends a lot on the matchup).
Turn 4: Play maybe a Spellskite for protection, or a Assault Formation for guaranteed effect of Ass-beating. Attack with Doran, the Siege Tower and Zur the Enchanter for 9 damage. Grab something usefull with Zur the Enchanter according to the match. Maybe a Eidolon of Rhetoric to lock opponents with only one spell per turn. Or maybe a Courser of Kruphix to compensate the life loss form fetchlands and shocklands, and also take advantage of controlling the top of your deck. You can also fetch a Detention Sphere and remove a bothersome blocker (especially good against tokens).
Turn 5: Zur the Enchanter must always keep attacking fetching what's necessary accordingly. If Doran, the Siege Tower is removed you can also fetch a Assault Formation to keep the ass-beating effect. When I draw Eldritch Evolutions I can keep "evolving" my dorks to better creatures according to what's necessary on the match (Spellskite for protection, Gaddock Teeg against wipes or Jace etc, Siege Rhino to even out life and dump a good body on the field, Scavenging Oozer for graveyard hate etc). Keep it up until opponent is beatdown.