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Aim for the Heart

Modern Burn Mono-Red

VRonin


Sideboard


Maybeboard


Hit The Hearth

"When a man with .45 meets a man with a Lightning Bolt the man with a pistol's a dead man." ~Gian Maria Volonte


Basic Description

Fun deck that aims to deal as much damage as it can to your opponent.

The main win condition is getting your opponent to 10 life and then use Hidetsugu's Second Rite but it can also deal a lot of cheap damage to your enemy's face.

The target is a turn 4/5 win , the general advice is don't waste ammo on creatures unless it's life saving. Aim straight at your opponent's hearth!


Card Breakdown

(in alphabetic order)

Mainboard

  • Browbeat: 3 mana 5 damage or 3 ammo. Every choice is a bad choice. Great to refill your hand if the game goes on too long
  • Burst Lightning: 2 damage that can become 4 if you have mana to waste.
  • Forked Bolt: Spell that is useful both for fine-tune the damage to bring your opponent to 10 and for removing annoying 1 toughness creatures while still dealing damage.
  • Grove of the Burnwillows: If your opponent lowers his life to 9 on purpose to counter your Hidetsugu's Second Rite this land will put him back to his place.
  • Hidetsugu's Second Rite: the main finisher of this deck. it speaks for itself
  • Howling Mine: This deck has no mana problems, all but 2 of its spells cost just 1 so drawing more ammos is a big advantage
  • Lava Spike: cheap 3 damage.
  • Lightning Bolt: THE burn spell.
  • Rift Bolt: basically a delayed Lightning Bolt.
  • Shard Volley: Good finisher or even damager if you sit on too many lands.
  • Skullcrack: 3 Damage that can be used to prevent the opponent using the occasional lifegain.
  • Vexing Devil: 99% of the cases is 4 damage for 1 mana.

Sideboard

Maybeboard

  • Banefire: Massive assured damage, but you can't rely on Braid of Fire to get the mana. It's fantastic in late game but I tried to keep this deck as fast as possible.
  • Braid of Fire: This deck runs A LOT of instants and having a mana factory on upkeep is just amazing, I keep it in the sideboard because unless you include some other expensive spells you won't have mana problem for most of the games.
  • Cinder Pyromancer: Since this deck runs basically just on instants and sorceries this could deal a lot of damage but I feel it will be just a target for the opponent's, otherwise useless, removals.
  • Culling Scales: Since this deck runs no permanents, except from lands, this card would be a painful suprise for your opponent.
  • Desperate Ritual: Useful to cast Hidetsugu's Second Rite on turn 3 or to cast Lava Spike for free (using the splice ability).
  • Eidolon of the Great Revel: If played early in the game can sneak quite some damage, the real disadvantage is that lets the choice of taking damage to the opponent and this is something this deck can't afford
  • Gut Shot: used to fine tune your opponent's life total and can be cast for free. Removed from maindeck because it was a dead draw 60% of the time
  • Geistflame: Considered as a replacement for Gut Shot. Pro: Flashback. Cons: Require Mana.
  • Grim Lavamancer: Cheap and deadly since you'll always have cards in your graveyard. I decided not to include it just because it would be the natural target for the enemies removals that would just sit idle in their hand otherwise.
  • Seal of Fire: It's like casting a Shock and decide later if you want to use it or stack away the damage for later. Not a bad card for this deck but I don't feel like removing an instant to make room for this.
  • Searing Blaze: 6 damage for 2 mana is fair especially if your opponent runs some nasty things like Vampire Nighthawk but I don't fell like Including this card since it requires your opponent to have a creature on the battlefield to deal damage.
  • Slagstorm: Solid board wiper, the aim of this deck, however, is to kill your opponent before he can amass a lethal army so I don't think it fits in this deck.
  • Thunderous Wrath: To be used for miracle. Massive damage for 1 mana. Removed from main build after including Howling Mine since miracle is even less likely.
  • Volcanic Geyser: Same thing as Banefire with the difference that you can use the mana produced by Braid of Fire to cast it
  • Wheel of Fate: You run out of ammo too fast? Reload your magic weapon with the wheel.
  • Wild Slash: basically a Shock but if your opponent lets you keep the Vexing Devil it becomes more powerful.

Who cares about Modern?!

If you don't care about keeping this deck modern legal here are some cards to include:


Hall of Fame

Users that contributed to this deck build with their suggestions:


As always, Comments and Suggestions are welcome

Suggestions

Updates Add

Refreshed the deck after I picked it up again and realised Browbeat is a huge source of power for this deck.
Added another mine as drawing is life and some fetch lands to thin the deck faster.

Comments

Date added 11 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

24 - 8 Rares

16 - 4 Uncommons

9 - 3 Commons

Cards 60
Avg. CMC 1.88
Folders Modern, decks I like, wanna make this, Red
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