Took this thing to a local tournament yesterday, and it worked REALLY well. I eked out a draw with Bant midrange (game 1 lost to Dromoka, game 2 won with two reanimated priests, game 3 was slow on both ends, with him drawing removal but no finisher, and me grinding through to other creatures with Leap, but no late-game gas). Round 2 I won against blue/white thopters (he put an ensoul on a darksteel citadel game 1, but I landed my whip and chumped my way to ridiculous lifegain. He dug for a counter to some burn I had in there, and came up blank. Game 2 was a standstill, but we timed out so I won the round). Round 3 I lost, since the first game wasn't fast enough against triple flamewake (and I have no effective way to deal with flyers if I can't land my Priests, which I didn't) and game 2 I had two Graveblades, both of which would have killed him, but he kept chumping while growing a managorger until, even with a Tasigur that I pulled and a Graveblade, it wasn't enough to survive. I kept sending those graveblades (life loss of 9 per if they connected), but he had Zendikar's Roil out which put the brakes on my designs.

As of right now, the way it is now is the way I plan on it being at FNM. Any feedback would be nice, as would sideboard help. THANKS!

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Date added 10 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

24 - 0 Rares

11 - 0 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 2.56
Tokens Demon 5/5 B, Morph 2/2 C
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