Hi guys! Welcome to my pillow fort! This is an annoying, controlly, and generally mean deck. It can destroy creature decks with a constant barrage of Pacifisms and stupid enchantments like that. The plan is to eventually resolve a Sigil of the Empty Throne, Myth Realized, or Starfield of Nyx and you just destroy your opponent with enchantment synergy, well he/she fumes at not being able to do a thing. Please leave suggestions in the comments and upvote to show everyone how to destroy friendships!
MAINBOARD
Sigil of the Empty Throne: This card is nuts in this deck. This deck has so many enchantments, you can really get a sound beatdown going with pesky fliers. Arguably our best win condition.
Starfield of Nyx: Starfield is really good at keeping us at a healthy enchantment count with it's first ability, and that helps activate the second ability, where you can swing for giant amounts of damage.
Myth Realized: Not too sure about this card, but the monk can still get huge and can be very cost effective. Good against things like Elder Deep-Fiend as it is often simply bigger.
Narset Transcendent: Narset is underrated, and as this deck is filled with non-creature spells so her plus 1 is usually just draw a card, and her other two abilities are just good in general.
Stasis Snare: This card is ridiculous. It takes care of everything from Sylvan Advocate to Emrakul, the Promised End at instant speed.
Pacifism: This is for the creatures that are just bodies with no relevant abilities. Still a very good removal spell, though, and it can deal with quite a lot in standard.
Suppression Bonds: Bonds deals with activated abilities, which can be useful.
Planar Outburst After testing, this deck is much better without Reflector Mage and with a good board clear for against Aggro.
Claustrophobia: Just a decent removal spell.
Imprisoned in the Moon: Very interesting card, and it's reach is a nice touch.
Dispel: Very good against control, and just annoying instants in general.
Negate: Pretty much the same as Dispel, but with more reach.
Spell Shrivel: Very good against ramp, emerge, and other big things. Can destroy Emrakul decks.
Anticipate: Good for card advantage, can help against control.
Auramancer: Mini Starfield of Nyx. not much else to say. Can chump.
SIDEBOARD
Tightening Coils: Good against dragons, emerge, and other stompy decks.
Immolating Glare: Can stomp out Sylvan Advocates, and can help against Aggro.
Horribly Awry: Good against stompy decks with higher end creatures.
Celestial Flare: Same as Immolating Glare, but can also help against pesky blockers.
Anticipate: More card advantage for control.
Spell Shrivel: Same as in main deck, just more.
Dispel: Helps hold our own against control.
Myth Realized: Can stomp over control or block Elder Deep-Fiend.
Negate: Again, the same as Dispel.
So that's it... A pesky deck that can help you get rid of friends. Again, please upvote and comment on what you thought, what I could improve, and how you may have done with the deck.