Flickering has turned out to be one of the best ways for me to evade any kind of removal. This deck started early as a simple Ally tribal and abusing the ridiculous synergy between flickering and etb-effects, I kept this theme.
Kabira Evangel is the main win condition, because triggering, casting and/or Cloudshifting/ Essence Fluxing him usually opens up (at least one) opponent for a free attack with all of my allies. Also, since this deck has no removal spells, keeping my allies alive and protected while attacking is the key to success.
Hada Freeblade
and Kazandu Blademaster are the main attack units of this deck, while Ondu Cleric keeps my lifepoints up. Jwari Shapeshifter just adds more consistency and also doubles as my win condition.
Captain's Claws and Leyline of Anticipation work as catalyst for the ally- and ghost-synergy.
The spirit subtheme (namely Spirit Bonds and
Moorland Haunt
) ensures reliable token reinforcement. It is based on the flickering spells and entering allies also triggering Spirit Bonds, providing me with ghosts whenever I need them. The ghosts can then be used to block flyers or can be sacrificed to Spirit Bonds, to make the allies indestructible.
Moorland Haunt
is here as an emergency mana sink and to utilize the graveyard somehow, since this deck runs no recursion. It might not be totally necessary, but that one ghost has saved me and my allies a couple of times.
Mausoleum Wanderer
is the newest addition to this deck and my way to answer targeted removal or combat tricks on their side. It is predictable of course and would just stall out the use of their sorceries or instants one more turn, but there is an awesome combat-trick here. If i use Essence Flux to flicker it in and out, or flicker anything that then triggers Spirit Bonds, the opponent has to pay more to cast his spell. This is pretty much unpredictable and another way I can abuse the flickering effect in this deck.
Mulldrifter played for his evoke-cost and then instantaneously flickered in and out, will stay on the battlefield as a 2/2 flying creature and lets me draw 4 cards, for just 4 mana. A value beast in this deck. Tezzeret's Gambit is one of my favourite draw-spells and could take Mulldifter's spot from time to time. It doesn't have a 2/2 flying body, but helps with mana fixing as I have enough lifegain to make up for its phyrexian cost. Also the Proliferate trigger is awesome for the Ally synergy and could possibly add another counter on the
Mausoleum Wanderer
, which would make him a 3/3, boosting his sac effect to the level of Mana Leak.