Adaptive Automaton: A very common addition to ally decks. Great buff for a large army, triggers ally abilities, and can be rited for a gigantic win.
Hada Freeblade: great card in all ally decks. It's a must have
Halimar Excavator
: best card to be rited, along side Adaptive Automaton. This card can even win games without the rite, so it's an obvious addition. 2 on battlefield at once? Pfff I'll just mill you 10 whenever I play a creature.
Harabaz Druid
: unbelievable. Allows us to have a gigantic army by turn 3 or to Rite of Replication for a sweet win.
Jwari Shapeshifter: Another great card for allies. Nice because of it's versatility.
Kabira Evangel
: Great card to let you swing unblocked or to give protection from an instant kill spell on your turn. Also combos with Cloudshift and Ghostway if the enemy tries to stack on the punishment.
Ondu Cleric
: Nice sustain until we get our other dudes out, at worst they have to waste a burn spell on it. At best, you rite it for approximately 180 life.
Tajuru Warcaller
: Seems undewhelming, but it's trigger is extremely effective with other allies and it can end games that seem to be going nowhere. Works nicely with a Collected Company to really mess up combat.
Veteran Warleader
: Super good in a deck that can just lay down the allies, and is practically a 3 mana tarmagoyf with activated abilities.
Cloudshift: Simple protection in any white deck, but is really effective with etb triggers in allies. A strange combo is tapping harabaz for mana, cloudshifting him, equipping greaves, and playing an early rite with the extra mana.
Collected Company: really good in an ally deck especially with the low mana costs. Because it is allies, you can even cast this in combat or in response to removal (Kabira evangle) to really screw up the enemy's plans.
Ghostway: easy way to dodge removal, and can end a game pretty easily with 1 to 2
Halimar Excavator
s on battlefield.
Path to Exile: you shouldn't have to wonder about why this card is here.
Rite of Replication: Put this on any ally and you win (in exception to
Harabaz Druid
).