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Edit: This version of my Meren deck is retired for the time being. My current version is posted at The Circle of Life.

This is probably my favorite EDH deck right now that I play even though it is usually not my most explosive. The deck constantly threatens a dominating board presence through recursion and cheap creatures to keep the table in check while you set up.

Alurin' Meren is mostly a "fair" deck that wins through steady The Rock-like value plays. Despite this and its ability to create a board lock in smaller games, I've started to build it toward being able to bring online its combo wincon of Aluren + Cloudstone Curio sooner and with more options for how to combo off with it. But if you or your playgroup prefer to avoid infinite combos then I recommend replacing one of these two cards with additional card draw.

While I'm very happy with most of the cards in the deck I am always looking for ways to improve the deck at its margins that don't cost too much. Cards like Vampiric Tutor, Twilight Mire, and Survival of the Fittest are ideal for this deck but I haven't budgeted to include them yet. That said, I welcome any other suggestions people have for how to improve the deck.

Why is almost everything at 3 CMC?

Aluren + Cloudstone Curio is your alternate combo win. I've provided a long list of ways to turn this pair into a win the turn they come into play in the spoiler sections below.

Keep in mind that your combo plays happen at instant speed so you can take advantage of the stack to effectively make your creatures immune to all instant speed removal without Split Second. You can do this even while removal is on the stack waiting to blow up either combo piece! Do keep in mind that you need to have a spare 1-3 CMC creature in hand for each piece of removal cast or have ways of returning destroyed cards to play. If Eternal Witness is destroyed while its trigger to bounce your other creature (from the Curio) is still on the stack then you're in trouble.

Because you'll be playing so many 1-3 CMC creatures to take advantage of Aluren, you also don't need many experience counters for Meren to be able to recur the majority of the creatures in your deck.

Aluren Combo Primer

Setting up your combo turn Show

Combo Packages Show

Other things to consider when playing

You are susceptible to graveyard hate.

It's critical that you strike a balance between filling your grave for future recursion and avoiding setting yourself up for disaster. If you know your playgroup doesn't run grave hate then you're good, otherwise play cautiously before your combo turn.

Meren's recursion ability targets a creature in your graveyard. This means opponents can respond to this while it's on the stack by removing the target. Deathrite Shaman in particular can completely lock you out here. This is why I moved sharply against a Dredge strategy for this deck.

Most of your removal is through ETB effects.

Cards like Torpor Orb and even Spreading Plague or Lethal Vapors will ruin your day. I've included Caustic Caterpillar and Krosan Grip because these cards' artifact/enchantment removal doesn't require ETB triggers.

I'm on a budget. What can I do?

I'm a little shocked at how high the listed price of the deck is right now. Almost everything in here can be acquired with a reasonable amount of money and yet it's still well over $600. So here are some ways to drastically lower the budget while preserving most of the deck's function. With all of these changes it'll be above $100, and so not wildly budget-friendly yet much easier to buy into steadily as you can afford.

Some Options Show

Suggestions

Updates Add

Decklist has undergone several major changes that I decided against making on this site for now. This is because I've been playing without the Aluren combo I named it for in the first place.

With all the combo pieces gone I've been able to play an even more grindy, controlling game that shuts down most "fair" decks outright. Much to my disappointment the deck seems to play better this way, but it's led to some saltiness at the table because in the games I win I've typically established a virtually lock several turns before I can seal the win. And no one likes knowing they're doomed yet having to struggle for another 15 minutes or so to confirm that suspicion.

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Date added 9 years
Last updated 8 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

45 - 1 Rares

21 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.32
Tokens Beast 3/3 G, Elephant 3/3 G, Experience Token, Morph 2/2 C, Zombie 2/2 B
Folders Green black
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