Sideboard


Fastest Bogles deck out there. The idea is simple: play small hexproof creatures, load them up with quality enchantments, profit.

This deck is designed to consistently win on turn 4, but there are also a large number of ways to win on turn 3. Let's go to the breakdown.

Creatures

Slippery Bogle and Gladecover Scout : the backbone of the deck. One-drop hexproof creatures to carry all of juicy enchantments without danger of losing them.

Kor Spiritdancer : generates massive amount of card advantage and gets really big, really fast. Even though it doesn't have hexproof and it's a little slower, if you can keep this on the table (using a totem armor enchantment) then there's no stopping you.

Enchantments:

Rancor : a classic enchatnment. Trample and a 2 power bonus is the definition of value. Its return ability is just icing on an already very solid card.

Ethereal Armor: probably the best card in the whole deck. Not much to say, just makes your creatures very, very big.

Hyena Umbra and Spider Umbra : playing these for the +1 counter and the totem armor primarily. Even though our creatures are hexproof, there are still ways to kill them. Totem armor fixes that problem. It also protects Kor Spiritdancer . The first strike is useful, but you'll never use the reach as you'll almost never be leaving a creature back to block.

Daybreak Coronet: so much value in this card. The +3 to power and toughness is broken enough, but the vigilance, lifelink, and first strike makes this card ridiculous. The reason why it's not quite as good as Ethereal Armor is because it's sometimes hard to cast. Double white can be tough, and you can't cast it if you're low on auras. Still an extremely powerful card.

Keen Sense: keeps your hand filled with gas. The green Curiosity prevents us from topdecking very early in the game.

Spirit Mantle : protection from creatures ensures damage gets through, and the +1/+1 is always nice.

Unflinching Courage : still playtesting with this one. Lifelink alows you to win life races, and the trample gets damage through, and it makes your creature larger. However, the cmc is a little high for me, so I'm on the fence for just adding another Spirit Mantle in place of this, but I'm not sure. What do you guys think?

Land:

Most of the land is pretty self explanatory, so I'll just focus on some of the more contravertial picks.

Wooded Bastion : allows you to get that double white for Daybreak Coronet more reliably, as well as being able to cast something like double Rancor even if you're stuck on a Temple Garden and a Plains or something. Mana fixing is always useful.

Dryad Arbor: the main way opponents will try to get rid of your creatures will be through sacrifice effects. This is your way around that. Since we already have 8 fetches, only one Dryad Arbor is necessary: fetch it up in response to a sacrifice effect, and keep your creatures safe.

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Date added 9 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

0 - 3 Mythic Rares

26 - 7 Rares

19 - 5 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 1.33
Folders Wills 60 card work shop
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