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American Revolution Control

Standard* Control

blaine2johnson


Sideboard

Creature (1)

Planeswalker (2)

Sorcery (2)


This is my current and most satisfying build for a strong American Control deck. I've been testing for some time now with friends and this list feel like it has everything I want. No one knows for sure yet how it'll do until States rolls around and I get to test it against a real field.

Card choices:Elixir of Immortality - I found that through "Scrying" and discarding cards from Steam Augury that the deck would run out or hide its win conditions too often. The Elixir makes the deck more consistent and gives you extra reach with possibly burning your opponent for the win. This deck is set up for the long game.

Aurelia's Fury - A much needed card advantage spell and gets more and more powerful as the game goes on. It can also double as another possible win condition.

Celestial Flare - Perfect for early aggro decks but it is really in the deck as a good answer for Blood Baron, Obzedat, Stormbreath Dragon, and Fleecemane Lion.

Magma Jet - Early removal and great for hitting land drops. It also becomes very useful late in the game for finding your powerful spells.

Detention Sphere - A much needed answer to Gods, Planeswalkers, and Voice of Resurgence.

Steam Augury - One of the reasons to play red in a UW shell. Great card advantage and best friend to your draw-go strategy.

Elspeth - Our main win condition.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

9 - 2 Mythic Rares

23 - 2 Rares

11 - 4 Uncommons

5 - 7 Commons

Cards 60
Avg. CMC 3.15
Tokens Emblem Elspeth, Sun's Champion, Soldier 1/1 RW, Soldier 1/1 W
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