So this is me trying my hand at a just-for-fun combo/aggro deck.
This deck is a switch hitter. Ideally it will be playing a successful early game as an weenie token deck, before it hits high gear when you whip out Godsire for the finisher.
To start off, lets examine our creature base:
Behemoth's Herald: The deck's real show pony, and part of a fairly critical combo. Use her to pop off your creatures or tokens and drop our finisher, Godsire. Especially useful as she lets you play our monster at instant speed without the risk of being countered.
Druid of the Anima: pretty basic in this deck. Not only is she acting as a mana-ramper who can fuel any spell in the deck, but additionally she can be used as fodder for Behemoth's Herald.
Raise the Alarm: I know it's not a creature, but it will be filling that niche so I thought I'd throw it in here. Fun way to amass a few tokens here and there, as well as a trigger for Young Pyromancer which results in three tokens for the price of two. fun for early swarming strategies, and can be used as fodder for Behemoth's Herald.
Young Pyromancer: A very strong card on it's own. Constantly creating tokens which can swarm by themselves, or can be used as fodder for Behemoth's Herald (are you starting to see a trend with these creatures?).
Just for fun, we're running one copy of Trostani, Selesnya's Voice. She's a 4-drop, and therefore a little expensive for this deck, but she's a great mid-game engine. The deck obviously can't rely on Behemoth's herald pumping out an early godsire every game, so she lets your tokens be a bit more formidable.
Godsire: duh.
As for the lands, in an ideal world I would have a beautiful set of pristine dual lands that fit my purposes perfectly. Instead I'm on a tight budget(which I went over) and went with my current selections. is what it is.
For enchantments I'm only running Intangible Virtue. it isn't the flashiest card, but it turns the great wall of tokens your producing into a much more formidable threat. Suddenly they aren't just Godsire bait, but also a pretty respectable force unto themselves.
The instants and sorceries are all pretty self explanatory.
Signal the Clans is perfect for lining up Behemoth's Herald(even if it is just a poor man's Congregation at Dawn).
Selesnya Charm isn't the best at any of the three things is does, but this is a budget deck, and the options are nice.
Rootborn Defenses and Druid's Deliverance are your "oh shit" button. They can effectively neutralize your opponent's attempts to break your combo by ensuring your creatures stay on the board, all the while growing the token army. Also if for some reason Godsire alone can't bring you home, maybe some copies of his tokens can.
Advent of the Wurm is here mostly for style points and because it fit so well. While this deck doesn't have a ton of answers to things, it does have back-up plans. Not amassing as many tokens as you should? here's a 5/5. Can't get your godsire combo to work? here's a 5/5. Hand full of populate spells but no targets for them? here's a 5/5. The list goes on.
I do want suggestions though! Should I bump down the number of godsire's to just two? will I need the three when one is such a strong finisher? would adding a Hammer of Purphoros be worth it, since it adds so much speed to the deck? is the one copy of Trostani worth having in there? Please help!