This is your standard Animorph deck, complete with 21 morph/megamorph/disguise creatures, +1/+1 counter support, plenty of draw engines, etc.

I personally find that this deck seems to handle itself well in both 1v1 and multi-player format.

I realize that I don't run any counter-spells, or many solid removal spells for that matter. There are two main reasons for this:

  1. The deck seems to run much quicker when all I am doing is focusing on setting up my combos, and not having any spots taken up in the deck for removal/protection spells.

  2. Counter magic is really just not my style to begin with. I find it to be a cheap and easy way of dealing with an immediate problem, as opposed to working for and earning a victory.

I am open to any and all critiques, and while I am willing to consider arguments for why I should include counter-spells, I am most likely not going to run them in the end. Thank you for your help.

Suggestions

Updates Add

Comments

Date added 11 years
Last updated 6 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

56 - 0 Rares

12 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 2.70
Tokens A Mysterious Creature, Morph 2/2 C, The Monarch
Votes
Ignored suggestions
Shared with
Views