Are you truly living if you're not proliferating shield counters onto your commander every turn? I don't think so.

A lot of our counter spreading is focused on 3- and 5-cost spells, as we want Atraxa to start growing right away. The deck is flexible enough to not be strictly locked into a voltron strategy, but it's the first win condition we want to go for if possible.

Cards needed: Sage of Hours + any combination of cards that can place at least 5 +1/+1 counters on a creature each turn

For example:

Ajani, Mentor of Heroes + Corpsejack Menace + Sage of Hours

No explanation needed.

Cards I still want to fit in: Spark Double, Breena, the Demagogue, Branching Evolution

Cards to consider: Road of Return, Unnatural Restoration, Mask of the Schemer, Bushwhack, The Ozolith, Swiftfoot Boots, Triumph of the Hordes, Cauldron of Souls, Dig Up, Sterling Grove, Ainok Bond-Kin, Trash the Town, Bloodspore Thrinax, Herald of Secret Streams, Champion of Lambholt, Lively Dirge, Inspiring Call, Hadana's Climb  , Odric, Lunarch Marshal, Ghave, Guru of Spores

Sol Ring because it's neither necessary nor enjoyable in non-competitive games.

Demonic Tutor and the like because unconditional tutors aren't very interesting.

Other IPs because their inclusion in this game disgusts me. I don't put advertisements in my decks.

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97% Casual

Competitive

Date added 1 year
Last updated 13 hours
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

63 - 0 Rares

16 - 0 Uncommons

2 - 0 Commons

Cards 100
Avg. CMC 3.00
Tokens Angel 3/3 W, Beast 3/3 G, Bird 2/2 U, Cat 2/2 W, Elephant 3-3 G, Emblem Tamiyo, Field Researcher, Experience Token, Human 1/1 W, Plant 0/1 G, The Monarch, Treasure
Folders Commander - Main
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