Just trying out an idea. Cast Approach of the Second Sun faster than usual, and also have tons of tools to get the second cast. Instead of focusing completely on counters and removal, use defensive creatures that also help the game plan. A 1-of Ipnu Rivulet can be fetched via Hour of Promise to accelerate the win if we don't have other ways to do it. Getting Zombies is not really part of the plan, and other deserts don't seem very helpful; but I've included 2x Desert of the Indomitable just so it's theoretically possible to have those chump blockers.

In Magical Christmas Land, we actually win turn 6 despite an incredibly slow wincon: T1 Cultivator, T2 Minister (+ maybe Unsummon opponent's threat, or Attune to ensure a land drop), T3 sac Cultivator to ramp, T4 Hour, T5 Approach and mill via Minister, T6 mill again in upkeep, draw Approach and play it again.

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Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

14 - 0 Rares

25 - 0 Uncommons

14 - 0 Commons

Cards 60
Avg. CMC 2.38
Tokens Energy Reserve, Zombie 2/2 B
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