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Arabella's tea party

Standard* RW (Boros)

Bass_f13nd


Focusing on the three aspects of arabella Direct damage Creatures with power 2 or less Attack triggers Making as many 1/1s during combat as possible. Keeping a healthy balance of small Creatures that care about protection Haste enabling Shutting down abilities and clogging up my opponents ability to respond on during my turn. Creatures that care about direct damage And a top end of 4 mv with cards like elesh norn, Tectonic Giant Overlord of the moors . 3 mv slot is prioritized for card advantage. Token production, removal and some spicy abilities that care about small Creatures. All in all it's very fast and very stable. Main weaknesses are bigger tokens and Stompy decks and gruul aggro/ roxanne.

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Casual

96% Competitive

Date added 2 months
Last updated 2 months
Legality

This deck is not Standard legal.

Rarity (main - side)

13 - 0 Mythic Rares

58 - 0 Rares

14 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 2.30
Tokens Cat 1/1 W, Cat Warrior 2/1 W, City's Blessing, Copy Clone, Day, Elemental 1/1 R, Food, Gnome 1/1 C, Human 1/1 R, Human 1/1 W, Illusion */* U, Incubator, Insect 2/1 W, Manifest 2/2 C, Map, Night, Phyrexian 0/0 C, Rabbit 1/1 W, Ragavan, Soldier 1/1 W, Soldier 1/1 W w/ Lifelink, Spirit 1/1 C, Spirit 1/1 WB, Treasure, Vampire 1/1 W, Warren Warleader 1/1 W, Warrior 1/1 W w/ Vigilance
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