Arcum, the Phyrexian Prophet

All hail Arcum Dagsson, seer of the artificial Phyrexian future!!

Suggestions Welcome in the fine tuning process.

W/L as of:

June 15, 2018

Wins-31 Losses-29

The main combo used to win in this deck is the Citanul Flute + Paradox Engine combo.

To start, cast Arcum Dagsson, preferably with haste, protection, or both ( Lightning Greaves, Swiftfoot Boots, Thousand-Year Elixir, Cavern of Souls ) with at least one artifact creature on the field, and one you can cast in hand.

Use Arcum Dagsson and sacrifice a creature to pull out Paradox Engine. Once you do, cast another artifact creature onto the field, untapping Arcum Dagsson and any Mana Rocks thanks to Paradox Engine. Sacrifice the second artifact creature to pull out Citanul Flute. Once Citanul Flute is out you may tap it for to pull out one of four artifact creatures:

  1. Ornithopter

  2. Memnite

  3. Shield Sphere

  4. Phyrexian Walker

Each time you cast one, it untaps Citanul Flute, Arcum Dagsson, and any Mana Rocks, then you simply sacrifice it to find a wincon piece. After tapping and untapping all your Mana Rocks 4-5 times, you should have a plethora of mana to start tapping Citanul Flute for and start pulling out all your One-Mana artifact creatures. By the time you've sacrificed all your and artifact creatures, you should be able to win.

Rings of Brighthearth + Basalt Monolith + = Infinite Colorless Mana

Add Mycosynth Lattice to that and it is Infinite Mana.

Infinite Mana + Voltaic Key + Planar Portal = searching for any card in your library you want at speed. Someone tries to counter what you searched for? Voltaic Key, doubling it's ability with Rings of Brighthearth, untapping the Key itself and Planar Portal, and use portal to search for a counterspell to bring to your hand. Notice all of that was done at instant speed, you can effectively play every counter in you deck. With something like card:Fordbid that means essentially infinite counter spells at instant speed.

Infinite Mana + Sands of Delirium + Voltaic Key = Deck everyone out

Infinite Mana + Rings of Brighthearth + Sensei's Divining Top = Drawing your whole deck, each card at sorcery speed.

Mycosynth Lattice + Darksteel Forge + Nevinyrral's Disk = LOL

Any of your mana rocks + Voltaic Servant is fun, especially for Basalt Monolith and Mana Vault. Need food for Arcum anyways, so your artifact creatures might as well do something.

Metalworker is always a blast, usually have around 3-4 artifacts in hand depending on how early the game is. Just remember to try and keep stuff like Seat of the Synod and Darksteel Citadel in hand to play last in case Metalworker pops up.

If you are prepared to win the game but are worried about a particular player countering you, Hope of Ghirapur is a great card. Again, it is necessary to have many Artifact Creatures in the deck, so it's nice to have ones that have uses other than being Arcum snacks.

Myr Retriever and Junk Diver is nice to sacrifice to Arcum to try to recur some combo pieces when they get blown up. Reconstruction and Academy Ruins help with this as well.

Transmute Artifact has saved my ass so many times. Whether it be because it pulled out Lightning Greaves to give Arcum haste. Or pulled out Nevinyrral's Disk just to set reset everyone if I'm having a slow game. There has been a couple of games where it pulls out the other half of the Rings of Brighthearth + Basalt Monolith and wins me the game without having to deal with Arum. Seriously can't say enough good things about it.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

31 - 0 Rares

24 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 2.18
Tokens Bird 2/2 U, Myr 1/1 C, Phyrexian Myr 1/1 C
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