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Artificer 4 Color Midrange

Modern Artifact Four Color

Khanvik


Hey so this is my first 4 color deck and also my first artifact based deck. I am openly looking for suggestions to this deck! Not looking for a super competitive deck maybe something for tabletop or some FNM.

Anyways lets get into it.

The Equipment

Slagwurm Armor - You main keep your important guys alive tool. Use it on your most important creatures for the time being.

Sword of Feast and Famine along with Sword of War and Peace will be the common equip. Quick easy +2/+2 and uptap lands and life gain always nice.

Unscythe, Killer of Kings - +3/+3 and keeps creatures on the board good sacrificial lambs.

Hero's Blade - Great for buffering your multiple legionaries. They come on with an additional +3/+2.

Godsend - Helps a ton with board control. Kinda like Unscythe, Killer of Kings . No creatures but keeps the board in your favor.

Akroma's Memorial - Give your self an even greater advantage. This will more the definitely turn the battle field in your favor.


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The Creatures

Mishra, Artificer Prodigy - Getting to play and drop multiples of artifact cards no long need to wait on them to show up great!

Arsenal Thresher - The more Artifacts in your hand you reveal the bigger he comes out. Really good potential.

Windwright Mage - Great early play and fly when you attach equipment.

Yore-Tiller Nephilim - Lost a creature you really need your best friend is here.

Ethersworn Shieldmage - Cheap flash shield for all Artifact creatures.

Sharuum the Hegemon - Lost a game winning artifact bring it back.

Thraximundar - Your master of aggro. Equip Godsend and watch the enemy board empty.

Sen Triplets - The master of control. Player can't play spells or activate abilities. Umm Yes.


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The Spells

Esper Charm - Generally gonna be used as control spell early on or to draw.

Punish Ignorance - A little costly but with your board control. When they manage to sneak a spell in you should have enough mana to deal with that what would be game changing spell. The damage/ life gain kinda nice as well.


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The Game Plan

Best hand to look for 3 or more mana Mystic Gate and Izzet Boilerworks should be your best way to get Windwright Mage out as soon as possible. Follow closely with Mishra, Artificer Prodigy and Arsenal Thresher along with any equipment you can start playing.

Start working Board Control with Sen Triplets, Thraximundar, Godsend, Unscythe, Killer of Kings and Akroma's Memorial.

Land Choices will be a slower start T1 and T2 but from their on getting the ball rolling to mid range shouldn't be super difficult.

If you liked this deck please +1. Any tips or comment or card suggestions to improve this deck please comment below. Other then that have a great day.

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Date added 9 years
Last updated 9 years
Legality

This deck is Modern legal.

Rarity (main - side)

12 - 0 Mythic Rares

19 - 0 Rares

18 - 0 Uncommons

11 - 0 Commons

Cards 60
Avg. CMC 3.78
Tokens Zombie 2/2 B
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