Sydri EDH deck.

This deck can be played in many number of ways, but I tend to see it as mostly a midrange deck.

Ramp: Good old fashioned mana rocks and the three Urza lands( Urza's Mine + Urza's Power Plant + Urza's Tower ) make for a great artifact base due to the easy pump out of mana from these lands. Midnight Clock can help alleviate the early hand drop by it's triggered ability to refuel your hand after it gets to 12 clock counters, late game this piece aims to replenish your deck and shuffle back any lost artifacts or synergy pieces. Chromatic Orrery + Empowered Autogenerator also have some game winning synergy with Staff of Domination + Crab Umbra/Freed from the Real and activating Sydri, Galvanic Genius's first ability thus making infinite mana with untapping and tapping for more. Etherium Sculptor and Foundry Inspector also work in the ramp suite due to an overall reduction in cost for over half the deck. Do not underestimate Forsaken Monument's ability to double your mana. Teferi, Who Slows the Sunset can also be huge ramp being able to untap 3 permanents which can be a Ornithopter of Paradise + Sol Ring and any of your lands (or two lands if one of them is an artifact land).

Key Combos: Master Transmuter + Thopter Spy Network gives you the ability to get out any huge threat in your hand for 1 blue mana, you can also add on Crab Umbra + Freed from the Real to activate it multiple times in a turn if you have enough blue. Infinite mana plus a creature-fied Staff of Nin and any of the previous untap doohickeys for infinite damage. Caltrops + Sydri, Galvanic Genius to turn every attack against you into a board wipe giving Caltops deathtouch as a creature. Illusionist's Bracers almost seems like it was made for Sydri to wear too, being able to use her abilities in a more efficiently and if need be she can throw them off and animate them to attack her foes directly. Prototype Portal + Noxious Gearhulk, Mirage Mirror, Spine of Ish Sah or Dreamstone Hedron makes for some huge value.

Control Suite: This is literally all of your instant spells for some targeted removal and counterpulls. Quite straight forward. Then you have cards like Scourglass and Nevinyrral's Disk for boardwipes, the later of which can be reused if you have a Darksteel Forge out because you don't have to sacrifice it to use it.

Midrange Beaters: Noxious Gearhulk, Colossus of Akros, Sharding Sphinx and Steel Hellkite are absolute monsters. Pair any of those with Vedalken Humiliator to make sure every attack hurts. Forsaken Monument + Master of Etherium + Tempered Steel are your big buffers with the later two being big hitters themselves. The Antiquities War is also a huge finisher if you have enough artifacts out. Spine of Ish Sah, Darksteel Forge, Parhelion II and Akroma's Memorial are also huge artifacts that you can turn into huge monsters themselves with Sydri.

The rest of the deck is for card advantage, finding combo pieces and general value.

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96% Casual

Competitive

Date added 3 years
Last updated 2 years
Exclude colors RG
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

37 - 0 Rares

16 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 4.23
Tokens Angel 4/4 W w/ Vigilance, Clue, Copy Clone, Emblem Teferi, Who Slows the Sunset, Golem 4/4 C, Horror */* C, Thopter 1/1 C, Thopter 1/1 U
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