Dimir assassins run by Ramses We want to be patient dealing with issues as they arise not putting a big target on our back until we can take out an enemy in a turn

Poison (7) Alt WinCon kinda, 3 on creatures for repeatable use, 4 one shot. Not always a win but helps Suq'Ata Assassin Phyresis Outbreak Phyresis Prologue to Phyresis Infectious Inquiry Necrogen Communion Vraska's Fall

Draw (we have some other incidental draw)

Prologue to Phyresis Cheap and also gives all enemies a poison counter (not as good with my local group that does 20 but handy still)

Kindred Discovery Great draw with 29 assassins in the deck for whenever they ETB or attack

Discreet Retreat ramps us by enchanting a land to tap for 2 of any color, also has card draw for outlaws (assassins and rogues so 31 cards trigger it)

Infectious Inquiry let's us to draw two and poison all opponents

Thorn of the Black Rose makes us the Monarch

Guildsworn Prowler conditional draw on dying while not blocking, pair with Deadly Dispute

Morbid Opportunist Draw a card once per turn when a creature dies. Handy draw

Recursion

Cauldron of Souls Political tool and one to keep our creatures alive, make deals to save enemy creatures to our advantage

Back in Town Bring back key Assassins for triggers or useful abilities, plus can get back out [glasspool mimic] too

Patriarch's Bidding Helps opponents too but with all but 2 of our creatures being assassins, we will be able to use it better than others unless they're tribal like us but we can take out a few of them.

Malakir Rebirth   Brings back a creature or a land if we need it

Value (Variable effects to help)

Double Down Doubles up our nonlegendary assassins and rogue when we play them making a copy of them. A lot of value and triggers

Glasspool Mimic   Copy whatever we want or need of our nonlegendary creatures, plus can be a land if we need it

Etrata, Deadly Fugitive Let's us steal our opponents stuff, might be good or bad but we can flip or cast them for 4 mana

Mari, the Killing Quill give our rogues and assassins without death touch death touch, plus some draw

Ravenloft Adventurer does a lot for a little for us

Protection

Eel Umbra Flash, +1/+1 and totem armor, great instant speed protection for creatures we want and need

Necrogen Communion Toxic 2 and returns the creature to the battlefield when they die

Keep Safe a counterspell tha cantrips but only can be used against something that targets a permanent we control

Dark Dabbling Regen 1 creature and draw a card, or later after having some instant and sorceries in your yard Regen all

Fake Your Own Death make a treasure and keep a creature around

Not Dead After All makes us a treasure and

Undying Evil Gives Undying to a creature to keep them alive. Synergizes well with

Ramp

Arcane Signet Classic ramp and fixing

Bounty Board synergizes with our other bounty counter card and ramps us, while also incentivising attacking opponents. Pairs well with Termination Facilitator who means any Planeswalker or Creature hurt dies

Charcoal Diamond ramp

Midnight Clock ramp with eventual card advantage eventually

Sky Diamond ramp

Strixhaven Stadium Ramp with an alt wincon, make people not want to attack us with plenty of flash and death touch to get 10 counters on it and win

Treasure Map   Filter with scrying until it becomes a land, gets us treasures for temp ramp and/or card draw

Wayfarer's Bauble classic ramp and fixing

Discreet Retreat ramps us by enchanting a land to tap for 2 of any color, also has card draw for outlaws (assassins and rogues so 31 cards trigger it)

Removal

Vraska's Fall Not targeted but hits each opponent for creature or planeswalker with an edict, plus poisons all opponents

Assassin's Blade Keep you safe by killing a creature coming for you and flavorful instant speed removal

Big Game Hunter Handy removal on an assassin also pairs well with Double Down making two and removing two creatures possibly

Phyrexian Tribute Removal for artifacts which isn't a thing in blue or black

Nekrataal Removal on a body, also pairs well with Double Down making two and removing two creatures possibly

Feed the Swarm one of the only ways to handle enchantments in Dimir, also can kill a creature if needed

Hagra Mauling   Solid removal spell at instant speed or land as we need

Jwari Disruption   Not a great counterspell but handy at times when they tap out and we need one, also a land to make our drops when we need it

Callidus Assassin copies a target and kills them

Cruel Sadist Removal and combos with persist well, plus combos with Lurking Deadeye or Rooftop Assassin to kill things too.

Dark Impostor Exile and steal the abilities of our targets for 6 mana

Guul Draz Assassin Solid removal to get around indestructible when leveled up

Kiku, Night's Flower has creatures deal damage to themselves

Royal Assassin Classic removal

Scarblade Elite Great easy removal

Silent Assassin 4 MANA kill a blocker (doesn't have to block us)

Silumgar Assassin Some removal of a creature and evasive

Massacre Girl With little creatures on board this is a wipe for everything but her

Raffine's Silencer Some card selection and Removal for small guys

Win cons

Vorpal Sword Grants death touch which synergizes super great and gives a good finisher for us to win by killing an opponent wit an assassin

Virtus the Veiled Half an opponents life rounded up on a hit, deals a whole lot and can setup the win for us

Vraska, Scheming Gorgon we're here for the value and power of the Ultimate for killing a player with our many death touch assassins

Strixhaven Stadium Ramp with an alt wincon, make people not want to attack us with plenty of flash and death touch to get 10 counters on it and win

Phyresis Outbreak Poison each opponent, give their creatures -1/-1 for each poison counter on them can be big, removing most blockers in the way of us going in for lethal

River's Rebuke Remove one players board to finish them out

Hooded Blightfang Helps all our Death touch creatures. They drain foes as we take out our foes with attacks, draining them for 1 each with each death toucher attacking. Swing with 4, that's 4 life each without even connecting.

Etrata, the Silencer An alternate wincon for us by knocking out an opponent. Combos really well with Mari, the Killing Quill and Ravenloft Adventurer

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Comments

100% Casual

Competitive

Date added 7 months
Last updated 7 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

37 - 0 Rares

17 - 0 Uncommons

26 - 0 Commons

Cards 100
Avg. CMC 2.89
Tokens A Mysterious Creature, Copy Clone, Dungeon: Undercity, Morph 2/2 C, Skeleton 4/1 B, The Initiative, Monarch Emblem, Treasure
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