Sideboard

Enchantment (4)

Sorcery (2)


Maybeboard


Ever since I saw Scythe Leopard i was like, "A upgraded Wild Nacatl in standard?" HECK YEA!" And so this deck started. Originally it was just Atarka Landfall, but white is so splashiness its not funny haha. Now onto the cards, Ill start at the land base.

Lands: Mire, Heath, Foothills: Fetches are a double land drop. In a landfall, you want as many as possible.

Creatures: Scythe Leopard: As stated earlier, this guy can be a heavy hitter, especially when you drop two or more fetches in one turn. Easily the best creature in the deck. Automatic four of.

Snapping Gnarlid, Makindi Sliderunner: More landfall creatures for our fetches to pump. Four each.

Monastery Swiftspear: Very efficient creature, belongs in almost all red decks. Gets pumped by the many instants and sorceries we're playing.

Nissa, Vastwood Seer: Great early game land grabber, late game strait value when flipped.

Instants and Sorceries:

Atarka's Command: Auto four of. The ability to drop an extra land is critical.

Become immense: Very easily dropped for just a green mana with all the fetches we're playing. Excellent pump spell.

Dromoka's Command: two of to fend off early game creatures, and silkwrap.

Swell of Growth: Very underrated pump spell. Gives a creature +2/+2 and allows us to potentially drop a fetch for an additional +2/+2 pump-the-team.

Temur Battle Rage: super good card for ending the game. tramples over a blocker when played at peak- efficiency, and doubles a creatures power. Awesome card that never ceases to deliver.

Sideboard: Roast: Seige Rhino, big threats.

Wild Slash: Very efficient kill shot. for only one mana, it removes most early game threats.

Rending Volly: Kills an attacking ojutai, mantis rider, in a very efficient manner.

Silkwrap: called one of the premier removal spells, gets rid of most of the meta, except Rhino and Dragons.

Valorous Stance: Protects against kill spells, kills rhino and dragons.

Evolutionary Leap: Makes control's removal spells 50% less potent. works 99% or the time every time.

Game Plan:

Play little guys and pump with fetches, Immense, Commands, Battle Rage, Swell for lots of damage early game.

Sideboard According to plan.

Best senario: t1: Scythe Leopard T2: Fetch, pump Leopard. Atarka's Command, drop a fetch and burn for 3. crack the fetches, swing for 5. 8 Damage t2? yes please. t3: Fetch, Pump Leopard. Swiftspear. Swing with the team, Temur battle rage double strike leopard, pump swiftspear. Become Immense, +6 to Leopard, pump Swiftspear. Swing for 23 Trample damage.

Very fun deck, and very efficient. I'm Hoping it's as competitive as I think it is XD, but im very excited for this deck, and Ill Keep up on FNM's and how it goes!

Side note: I'm not a perfect deck builder and I don't think of everything, so all suggestions are welcome! I would love some feedback, and if you want to help me test the deck, I will be grateful. Thanks guys!

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Date added 8 years
Last updated 8 years
Exclude colors UB
Splash colors W
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

22 - 2 Rares

11 - 13 Uncommons

16 - 0 Commons

Cards 60
Avg. CMC 2.17
Tokens Ashaya, the Awoken World
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