This is my Atraxa Superfriends deck. I've played with a Damia version of this (still on my profile) for the last 2 years and since late summer (2016) I wanted to add another color. Since I knew commander 2016 would contain 4 color generals I hoped one of them would be viable as a 4 color general for superfriends... and then they spoiled Atraxa.

I knew immediately she was going to be my commander, I mean 4 mana for a 4/4 flying, deathtouch, vigilance, lifelink and at end of turn proliferate is insanely good for Superfriends. My deck probably doesn't contain as much planeswalkers as other decklists, but I find this amount perfect because now I have enough room for cards to support my planeswalkers. The choices of picking the planeswalkers are purely based on what I've experienced in games I've played.

I've cut Jace, the Mind Sculptor, Garruk, Apex Predator and Elspeth, Sun's Champion just because I don't think they're doing enough in the deck. Jace TMS has a lot of abilities but his immediate effects are limited and he gets hated off the board pretty quick. Garruk, apex predator has pretty decent options, can protect himself pretty well, but 7 mana is a fair amount of mana... I'm still not sure if he deserves another chance. Elspeth is just like Garruk pretty decent, but for 6 mana I usually only whipe the board with her, the soldiers are fine but I rarely use them and her ult is not that great in this deck.

Ending games fast is difficult with this deck. You need a decent boardstate containing cards like doubling season, a few emblems, several planeswalkers, Deepglow Skate + Venser, the Sojourner or ugin, the spirit dragon to either end games or create a state where it's pretty unplayable for your oppponents (Dovin Baan emblem, Venser, the Sojourner emblem etc).

I hope you still have a few ideas how to tweak this list a bit or have other cards that I should give a shot. Original duals are of course a way to make it more consistent, but I don't think they are needed that much to justify the pricetags. Infinite combos are not something I like to use, at the moment I run Tezzeret the Seeker + Teferi, Temporal Archmage combined with The Chain Veil and two 2 mana producing permanents to go infinite, but I only use this to end games that are either turned into chaos due to an oppponent using his chaos/grouphug deck or ending an everlasting game. This deck wins not all games and is still, without original dual lands, consistent in getting al 4 colors. The only problem I've encountered is not having enough draw, but I don't really have an idea what would be a proper inclusion (I don't want to run Blue Sun's Zenith since this needs 3 UUU).

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