UPDATED 9/18/2015
Cue dramatic music
Ok, so this deck is based on the following premise: having a
Craw Wurm
on turn one is good. In this case the 6/4 in question is the most badass motherf&%#er you've never heard of:
Salvage Titan
.
Here's the god hand:
Salvage Titan
+
Hammerhand
+ Assault Strobe + Land that taps for red + Any three of the zero drop artifacts
Just drop the three artifacts, use them to tribute summon
Salvage Titan
, play
Hammerhand
on it and swing for seven. Use Assault Strobe next turn to finish the job. You can still kill turn three with either of the red spells on its own.
Other cards of note:
Favor of the Mighty
: Very much worth the additional land slots. Most other modern decks will not have seven drop creatures in them. Our mighty titan can ignore both blockers and removal with this out. (UPDATE: no longer in list, thoughts?)
Serum Powder: As any hand without the titan in it is completely useless, I put in a set of these. Just exile any openers you get with no titan and this in it. They're dead draws, but who cares when you have a turn one deathbeast?
Noxious Revival: Because Thoughtseize is a major problem.
Pull from Eternity
: Combos with the plains to completely troll enemy Path to Exiles.
Everything else should be fairly self-explanatory
Things I could use input on:
Should I run
Temur Battle Rage
or Armed / Dangerous for more kill power? Or maybe going for resilience and adding Stubborn Denial,
Canopy Cover
, or
Favor of the Mighty
rather than the red combo cards (with a new manabase, or course)? And do I have the right number of lands?