Fun deck idea revolving around ramping off defenders for multiple win conditions. Combos provide unbelievably fast 1-turn wins for unprepared victims.

1) Borborygmos Enraged: you only "really" need 4 lands on the field to run the whole deck. The rest can be ditched for its effect to massively burn your opponent down or target down specific threats.

2) Savageborn Hydra: Axebane Guardian/Overgrown Battlement The beat stick. Ramp mana to give it enough 1/1 counters for big hits thanks to double strike. Ogre Battledriver gives him haste allowing for surprise drops.

3) Heartless Hidetsugu: combo with Ogre Battledriver and Tooth and Nail for some large initial burn and keeps healthy deck in check. energizes further with Clan Defiance and Vent Sentinel


September 25, 2013

Edit: removed Congregation at Dawn and Wild Guess for Doubling Chant and Tooth and Nail. During play testing, there was a noticeable increase in speed and consistency. 20-0 one turn kills have also become more viable. Also added Ruric Thar, the Unbowed back into the mainboard lineup for some more testing.

September 26, 2013

Debating removing two savageborn hyrdas for two mage slayers thus opening up one slot in the side board for possibly a third Vent Sentinel? Help?

***Added in Heartless Hidetsugu over Ruric Thar, the Unbowed as it combos better with the bigger picture of the deck (burn)

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93% Casual

Competitive

Date added 11 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

1 - 0 Mythic Rares

18 - 0 Rares

8 - 0 Uncommons

11 - 0 Commons

Cards 60
Avg. CMC 3.39
Tokens Insect 1/1 G w/ Flying, Deathtouch
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