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Azami, Lady of Sudden Victory

Commander / EDH* Mono-Blue

The_Dragonmaster


This is a pretty competitive EDH deck that I've managed to scrap together. I'm kinda out of the Magic scene, but I wanted one deck in my favorite format to play when it comes up. I've had a lot of fun with this one so I figured it would be Azami, Lady of Scrolls.

A quick explanation of the list: The deck revolves around the commander, Azami, Lady of Scrolls. At least right now, the idea is to win using Laboratory Maniac and drawing out your deck. As I acquire them, I also want a Thassa's Oracle as a separate wincon, as well as Beacon of Tomorrows for a really funny infinite turns to win with Rogue's Passage.

The deck combos very quickly with all of the mana rocks that I have. The idea is to get a few Wizards, and then combo out an Omniscience or Dream Halls. Dream Halls will heavily favor you because of all of your card advantage, despite playing with 3 other players. From here there are a couple different routes you can take.

First, you can play Intruder Alarm to start going nuts. Azami, Lady of Scrolls + Intruder Alarm + Omniscience is kinda busted. You WILL draw out your deck, even with like three Wizards to start with. The reasoning is that Azami, Lady of Scrolls's ability bypasses summoning sickness because there is no {T} in the card text. This means creatures can tap to draw as they are entering the battlefield.

Second, if at any point you draw into Merchant Scroll or Mystical Tutor you can search up Enter the Infinite if Azami doesn't look like she will seal the deal. Tidal Barracuda is important to ensure that during your combo turn nothing goes wrong. I think you get the idea.

Infinite Combos: Hidden Strings + Isochron Scepter + Mana Vault , Dramatic Reversal + Isochron Scepter + Mana Vault . The combo just needs anything that taps for three, so Lotus Field or Gilded Lotus will also do the trick.

Archaeomancer + Omniscience + See Double = infinite 2/2 wizards, and if an opponent has 8 or more cards in their graveyard, infinite spell copies as well. Kinda cool.

Looking for suggestions on making this a power level 9/10 or even 10/10 deck. What cards should I prioritize trading for?

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99% Casual

Competitive

Revision 1 See all

(1 year ago)

-1 Island main
Date added 1 year
Last updated 1 year
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

40 - 0 Rares

21 - 0 Uncommons

14 - 0 Commons

Cards 99
Avg. CMC 3.42
Tokens Copy Clone, Morph 2/2 C, Wizard 2/2 U
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