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Azami's Scroll-Fetching Slaves

Commander / EDH

Gracker


Sideboard


An all-out Wizard Commander deck... It's all about drawing. The boss herself, Azami, Lady of Scrolls, sends her obedient Wizards to fetch 'em scrolls non-stop...

GAME PLAN:

Ramp with Deranged Assistant and Mitotic Manipulation (search for Island).

Draw a TON of cards, get maximum value of Psychosis Crawler and Chasm Skulker.

Always have a full hand. Keep yourself from attacking early; prepare for the long game. Protect yourself with small blockers (don't forget to tap-for-draw them whith Azami while they block). Get maximum value from AEtherize and Cyclonic Rift (Always have your Archaeomancer ready, so you can get it back.)

Protect Azami AT ALL COSTS. Whispersilk Cloak, Robe of Mirrors against targeting, and a variety of counterspells against sweep effects. Remember, Azami can still tap-for-draw herself (and any summoning sick wizard). Even better, she doesn't target, so slap those shroud stuff on her like there's no tomorrow!

Aphetto Grifter needs only 1 wizard buddy to immediately start locking down the opponents' beaters. Supreme Inquisitor however, with 4 buddies, can cripple combo players entirely.

Eventually, you'll have a huge card advantage, a Reliquary Tower, a ton of mana (thanks, Caged Sun and Extraplanar Lens), and some combos on board.

Door of Destinies and Coat of Arms boost your (nearly) all-wizard army tremendously. Help them to get extra evasion with Paragon of Gathering Mists, Student of Elements or just a straight-up Archetype of Imagination so only your stuff gets flying, nothing else. (Floodgate for extra value!)

Worried about finishing the game? Memnarch will gladly help you with that! Just tutor him up with Treasure Mage when needed.

Afraid that you accidentally deck yourself? Don't worry, utilise Laboratory Maniac! (Just keep some counterspells ready against removal.)

Mini-combos include:

Azami, Lady of Scrolls + Illusionist's Bracers = double that card draw!

Azami, Lady of Scrolls + Surgespanner = draw and return target permanent for

Words of Wind + (any card draw) = This is gonna' hurt you more, than it's gonna hurt me. Especially when I have Venser's Journal, Sturmgeist or Psychosis Crawler.

Words of Wind + (any card draw) + (any wizard) + Door of Destinies = Replay my wizard. All wizards stronger. Also, replayed wizard can block, and is tappable with Azami. Speaking of which...

Words of Wind + (a low cost wizard, like Sage of Epityr or Wingcrafter) + Azami, Lady of Scrolls = 1.) Tap wizard for draw. 2.) Words for . 3) Everybody returns something. 4) Replay my wizard. Repeat.

Words of Wind + (any card draw) + Archaeomancer = "Sure, I'll get my Cyclonic Rift back. Or Negate. Or Rewind."

Words of Wind + (any card draw) + Venser, Shaper Savant = "I dare you to play that. I double dare you."

Elite Arcanist + (any counter, or AEtherize, because why the hell not) = "Nope. Nope, nope, nope."

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Date added 9 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 1 Mythic Rares

31 - 2 Rares

18 - 4 Uncommons

16 - 5 Commons

Cards 100
Avg. CMC 3.28
Tokens Morph 2/2 C, Squid 1/1 U, Zombie 2/2 B
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