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Azusa landfall engine with Eldrazi Package

Commander / EDH

ASDFkoll


One of my favorite EDH decks because of how explosive and resilient the deck is. The regular monogreen strategy is to ramp heavily and then play big creatures to swing with. Azusa in my opinion is preferable to Selvala, Heart of the Wilds or Omnath, Locus of Mana because Azusa relies on lands to ramp and lands in general are more resilient than creatures and artifacts. The general problem with Azusa is that you have to play significantly more lands than your regular EDH deck which means in theory we should have a lot of dead draws. Luckily we have plenty of cards than can turn additional lands into additional value. Those pieces I call the landfall engine pieces:

The Landfall Engine

Oracle of Mul Daya does everything we want to do with Azusa. We want to negate our dead draws by playing lands off the top of our deck and we want ramp as hard as we can which means playing an additional lands is always a plus.

Courser of Kruphix is the smaller brother of the oracle. It doesn't allow us to play an additional land but playing lands off the top is so crucial for this deck that it doesn't really matter. This card is just as important as the oracle.

Horn of Greed is also a must because we have so many lands in our deck and cycling through those lands is extremely important. Since it's a symmetrical effect it also helps you opponents draw cards but with Azusas' ability we get the most value out of it.

Tireless Tracker is one of the most recent addition to the engine. If Courser is the smaller brother of the oracle the tracker is the smaller brother of the Horn. It fills the same purpose as the horn except you have to pay 2 mana to draw a card. Insignificant cost once we've ramped past 10+ mana but before that a rather costly cycler.

Exploration is a weaker Azusa effect that helps us achieve a similar effect if our commander gets hated out. Some times playing Burgeoning is better than Exploration but I eventually ended up favoring Exploration because as usual, once we're past 10+ mana it doesn't matter how many lands we're playing. Before that threshold getting additional mana on your turn, in my opinion, is preferable to getting it on your opponents turns. Exploration also works better with Oracle and Courser because burgeoning requires lands in hand and most of the time we want to play lands off the top of our deck.

Nissa, Vital Force is a Horn of Greed replacement assuming it can stick around for long enough. Very rarely viable because of how long it takes to set up her Ultimate but should you get the emblem your win is most likely secured.

Nissa, Vastwood Seer   is specifically designed to go into the Azusa deck. The additional land makes her extremely useful in the first few turns and because how easily we hit 7 lands flipping her is almost always guaranteed. She is however the weakest engine piece because she doesn't synergize with the rest of the engine pieces. All the previous pieces are interlocking pieces that increase in value the more pieces are in play but Flip Nissa doesn't do that. At best she can pull of a non-land from the top of the deck so you can keep digging with Oracle or Courser but it doesn't mean she's bad. She's our Phyrexian Arena.

to be continued

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Date added 7 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

30 - 0 Rares

12 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 4.27
Tokens Ashaya, the Awoken World, Beast 3/3 G, Beast 4/4 G, Clue, Elephant 3-3 G, Emblem Nissa, Vital Force, Plant 0/1 G
Folders Mono Green, new decks
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