A deck for the Horde Magic casual format.
"The most famous criminals of the realm have joined forces to wreak havoc and steal in the kingdom. It is up to YOU to stop them."
Deck specific rules:
-The Horde deck uses 20 of each of the token that Outlaws' Merriment creates.
-Human Rogue token: Its ETB trigger should always target the player's team.
-Grenzo, Havoc Raiser: You should always choose to exile cards. Whether the stolen cards are cast is up to the players.
-Robber of the Rich: For its trigger all players are considered as defending, everyone with more cards exiles the top card of their library. Whether the stolen cards are cast is up to the players.
-Jhessian Thief: Multiple copies can be used as a replacement for cards in the deck for power balance reasons.
-Rankle, Master of Pranks: You should always choose the discard. You should only choose the sacrifice if a Warrior token can be sacrificed.
-Eron the Relentless: Activate regeneration whenever needed.
-Behind the Scenes: Maximum of 1 activation per turn (after blockers have been declared, before damage).
-Larceny: The team discards 1 card per trigger and players may choose who discards the card.
-At the end of the Horde's turn for each X amount of life it gained that turn shuffle the top card of it's graveyard into the deck. Players choose the value of X at the beggining of the game as their difficulty. (for example if X=5 and the Horde gains 13 life you shuffle 2 cards back)
-OPTIONAL: For each Bandit camp destroyed (Outlaws' Merriment) and/or for each Bandit leader killed (legendary creatures) the players get a reward (Gold/Treasure/Food token).