Sideboard

Instant (2)

Sorcery (1)


NOTE: I've been playing a similar build of this deck in standard with some success: Kiora's Companions [4-0 FNM]]

This deck is a rebuild of my previous Renegade Biomancer deck for post-rotation standard. I may still make changes depending on how it performs in actual tournaments, but it has proved powerful in testing (sometimes to the point of absurdity). While the old version ran somewhat aggro, that same aggro idea didn't work this time, so I dropped Experiment One and turned it into a midrange/ramp deck (leaving the Evolve mechanic behind).

The deck is still a work in progress, so any suggestions are welcome.


A few notes:

-Fathom Mage is in the deck primarily for the infinite draw combo involving Archangel of Thune and Horizon Chimera. I don't necessarily ever count on the combo going off, but the deck can do it as early as turn 7-8. Otherwise, if I have the Fathom Mage, I'll usually hold it in my hand until I can play something else with it, so I still get some value from it.

-The 3 Angel of Serenity are there primarily for the late game (though if you're in a position to drop one on turn 4 or 5, go for it). The idea is to keep looping them (either to bring back creatures from your graveyard, or to unsummon your opponent's creatures). You should never have all 3 in play at once unless playing the third will clear the way for a lethal attack (and you're reasonably sure removal won't be an issue); make sure at least one angel has exiled one of your others. If need be, Elspeth, Sun's Champion can destroy the angels you have in play to keep the loop going.

-As tempting as it can be to minus Garruk, Caller of Beasts to put a big green creature into play, you should try to plus him as often as you can (unless you can do something particularly powerful by dropping a free green creature - playing a hydra, then using Garruk to play Prime Speaker Zegana is a good example). His ultimate ability pretty much wins you the game, in the, "I'm going to pay 1 mana for this Elvish Mystic, and oh, look, here's an Angel of Serenity along for the ride," sort of way.

-I don't like Selesnya Guildgate in this deck, but with 3 colors, I needed to more consistently get green right away. Once Born of the Gods comes out, those gates will be replaced with the appropriate temples (assuming the temple cycle is completed).

Suggestions

Updates Add

This current version of the deck is a rebuild based on suggestions. I'm still testing it.

Comments View Archive

Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

18 - 0 Mythic Rares

29 - 11 Rares

2 - 4 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 4.09
Tokens Emblem Elspeth, Sun's Champion, Emblem Garruk, Caller of Beasts, Soldier 1/1 W
Votes
Ignored suggestions
Shared with
Views