This deck will function at times like other UW control-midrange builds supported by a proactive gameplan.
As you will hear modern is a turn three format (maybe more like turn 2.5). Pure control decks in modern struggle mostly because of the wide array of aggressive linear strategies that exist. They simply do not stay alive long enough and durdle far too long. It benefits to have the a proactive element, alongside the more reactive spells.
As a result, the aim of this list is to control the game through hard, powerful counterspells and to utilize Ice-Fang Coatl as a control card, which also allows us to become the aggressor a lot quicker than other control lists.
- Eventually we want to get to the point where our Cryptic Commands can help us take over the game through tapping down the opponent's team, countering stuff, bouncing pesky permanents, and/or card advantage.
- Late game we can chain Cryptic Commands with Snapcaster Mages to counter stuff and tap down the opponent team. Bouncing Snapcaster Mages back to our hand allow us to do utilize our graveyard as an extension of our hand.
- When using Cryptic Commands, we must keep in mind--at all times--there are more options than counter/draw. For example, we can counter something and bounce a tap land or creature, potentially putting our opponent back a turn, which would be a solid tempo play.
- Including three Vendilion Clique may seem a one too many, however, this is a card I really enjoy seeing, and is almost always played on the opponent's turn. Three strategies include: 1). flashing in on opponent's draw step to "clique" away whatever card I am unable to deal with; 2). During opponent's combat phase as a surprise blocker; or 3). End of opponent's turn to get a threat on the board or bait a counter to resolve Dragonlord Ojutai. I often don't expect Vendilion Clique to live for very long, but getting a hit or two in, and perhaps a block can be great. You'd be surpirsed how many games I've won on the back of this card. Don't forget synergy with Minamo, School at Water's Edge for blocks