This is just me, toying around with my Gotta Catch 'em All! (UPDATE) deck. The idea here was to effectively use white to improve on the deck.

Cloudshift allows me to flicker Thragtusk for some awesome life-gain and tokens. It also allows me to flicker counters off of my undying creatures if I need to, but Zameck Guildmage is there to clean up their bodies and net me some card advantage.

Restoration Angel provides a surprise blocker and some flicker power.

Geist of Saint Traft is straight up in your face, throwing a 4/4 angel at you whenever he attacks.

Voice of Resurgence stops control in its tracks, forcing it to play cards on their turn, or net me a token that has potential to end the game.

Let me know what you guys think. If you've got suggestions, let me know.

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Revision 1 See all

(11 years ago)

-2 Alchemist's Refuge acquire
-4 Artful Dodge side
-1 Bioshift main
-2 Breeding Poolfoil acquire
+4 Cloudshift main
-2 Farseek acquire
-6 Forest main
-1 Garruk, Primal Hunter acquire
+2 Geist of Saint Traft main
+4 Glacial Fortress main
-2 Gyre Sage acquire
+4 Hallowed Fountainfoil main
-4 Hinterland Harbor acquire
-2 Increasing Savagery side
-4 Island main
-3 Master Biomancer acquire
-2 Plasm Capture main
-1 Rancor main
-1 Rapid Hybridization acquire
+3 Restoration Angel main
and 37 other change(s)
Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 0 Mythic Rares

35 - 0 Rares

10 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.57
Tokens Angel 4/4 W, Beast 3/3 G, Elemental */* GW, Wurm 6/6 G
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