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The deadly hexproof aggro control!

Bant enchantments is the greatest aggro control in standard. fast, good draws, and hard to counter. please comment and rate if you like the deck or what i have done differently then what most bant enchantments do!

key cards

Geist of Saint Traft - most players think this card is the key bread and butter of most bant enchantments, but they are wrong. hell he is still AMAZING, but not the only card in this deck that really punches in damage. loading him up with enchantments is key, making him hard to block is the number one want when loading him up. we just dont want him to die, so giving him flying, trample, or first strike, will help keep him going.

Ethereal Armor - op. really just the most op card for this deck. not only is it one white for first strike and +1/+1, but if they have any other enchantments, it just gets stronger.

Invisible Stalker - a really fun punch card if you don't have anything else to load up with enchantments. he also helps with board presents, making it harder for making people to make me sacrafice any big named hitters like geist, or my elemental.

Fencing Ace - really fun double strike off the bat so if you load him up with trample, he hits hard.

Loxodon Smiter - hey, if i'm attacking every turn with a decked up geist, who's gonna block? this guuuuuuyyyy.... but really he is a great card to counter liliana of the vail and and hard counter control deck with counters! only cost three s if i have no good hitters i can still load him up with enchantments and wreck!

Rancor one drop green. +2/+0 trample? oh but if you kill its its ok......oh back to my hand? great. too great. sooooooo great!

Simic Charm - well most charms don't really have much effectiveness but this one seems to do the trick in this deck. hexproof if needed. Giant Growth on a stick. or good spot removal.

specral flight really really nice for evasive play. only a two drop and gives flying with +2/+2 helps Geist punch hard himself.

Unflinching Courage - THIS. IS. AWESOME. i know a lot of people will suggest gift, but i really like the less color restricting, extra +1/+1 and trample over flying. it really makes Geist freaking imposible to kill.

Voice of Resurgence - control is over. ypou play something on my turn like Think Twice or a kill spell, i get a really hard hitting / or great blocker. really great to load with enchantments too, just so they can have that great control. Grand Abolisher has a new heir, and man, it's great.

Side Boarding

Ground Seal - shuts down frites, and snapcastor mage

nearhealth pilgrim - if they dont have a lot of creatures or removal ill put him in to keep my distance in life.

Negate - shut down miracles and hard hand hitters like Rakdos's Return

Nevermore - any one thing i just cant handle.

Strangleroot Geist - board clears. if they got a lot im putting 4 in. this with make Rancor beat SO hard.

sida boards are not always set in stone. it changes to your playgroup so if you need heavy removal because your buddy runs a mean Naya blitz, so be it. Detention Sphere. but if you need some more counter spells because your buddy runs black control, then so be it.

important things to remember

it is always a good hand if you can get Geist turn two. i would even suggest keeping a hand with a turn two Geist and nothing else. the best part about this deck is that your draws will always help. if you cant get a turn two look for Geist and a nice enchantment. i wont lie Geist is the best thing in this deck but you can win without getting him. i wont say to mulligan if you don't get one opening hand, but think about the deck your playing against and make the call if you can stall out a little longer then other decks.Geist is so fast. so make your judgment calls.

another thing to remember is you are and Aggro control. play fast. thats your goal. you are looking for like a turn 5 - 8

            dont forget to comment and +1 if you like it! Thanks!

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

28 - 4 Rares

18 - 7 Uncommons

8 - 4 Commons

Cards 60
Avg. CMC 2.00
Tokens Angel 4/4 W, Elemental */* GW
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