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Creature (5)

Instant (2)

Sorcery (5)

Artifact (3)


========CREATURES==========

My line-up of creatures was arranged with all around usability in mind: 1-casts like Hopeful Eidolon are useful as Ethereal Armor abusers, as one E.A. on one of these "little" guys is enough for them to be extremely useful later. Also they have to ability to activate Kor Spiritdancer/ Hero of Iroas / Eidolon of Countless Battles later in the game by casting them as auras. While the bestow costs could be considered high, they are made much cheaper by Hero of Iroas , and will never lose their usefulness in this deck.

As for 2-casts I have Hero of Iroas and the Kor Spiritdancer, in and of themselves they create a possible combo chain of just casting cheap auras to draw another aura and make them both 10/10s in one turn with VERY little mana. Any and all of these cards combo with each other, which makes the deck well rounded in terms of set-ups. They are also a firm base for stacking auras because they cannot be killed by enchantment removal.

With the 3-casts Eidolon of Countless Battles : the new star of any white enchantment deck. The beauty of this deck is it's ability to create more powerful creatures if you are lacking, or beef up the ones that are already there. Either way, most decks are going to have trouble dealing with a 7/7 first strike, lifelinker on turn two.

Jumping up to six-casts, the Sun Titan is a powerful creature on his own, so he really only needs one aura to bring him up to your other creatures' level. His key feature however, is that you can re-use Soul Tithe , Eidolon of Countless Battles , OR Felidar Umbra so enchantment hate isn't as big of a threat as it was previously.

*Another thing that I should mention is that in the event of a creature board wipe; if you have any creatures that were bestowed onto another; they WILL survive.

========ENCHANTMENTS========== For 1-cast enchantments you will see Ethereal Armor. Nothing really to be said about this, except that this card forms the synergy between enchantment and creature. It helps you strike hard and fast with a 7/7 first strike, lifelinker by turn two by throwing a few of these onto a Hopeful Eidolon.

In 2-casts there is Soul Tithe . Its strength comes from how little time it will be seen on the battlefield. Rarely will the payment be met, so it essentially is just a removal spell that dodges indestructible, regenerate, and hexproof. It's very temporary, but still falls under the "permanent" typing, meaning Sun Titan can re-use it FOREVER! (other removal like Oblivion Ring doesn't work well under this strategy, as it would require the enemy to remove it to be re-used)

Felidar Umbra: This deck has a gigantic weakness to enchantment removal, board wipes, and spot removal.. While I don't try to address, this two cast aura will provide similar protection in the form of Totem Armor. It can be blinked back and forth, so having just one can protect your entire line-up.

Curse of Exhaustion will slow down the opponent, and it works with the rest of the enchantments extremely well by forcing the opponent to make the choice between casting one enchantment or creature removal spell, or bringing out a creature after you just forced him to sac 2. Also because this deck has a spread out mana curve it will slow things down so you can catch a breath. Very nice card, and it stops the opponent from recovering after you swing with all of your creatures.

========Nykthos, Shrine to Nyx========

Let me just gush about this card. It's essentially a card that says "After turn 3, you get infinite mana!" It overcomes mana-drought, and enables combos of playing 30 cards in a turn through Kor Spiritdancer and Hero of Iroas .

Disclaimer

This is a very casual deck. While eventually I did move into playing Bogles, there is something to be said for the gigantic creatures that this can create. I mean, a 7/7 first strike, lifelink turn 2 is nothing to scoff at...unless you have a Path to Exile/Fatal Push.

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Date added 10 years
Last updated 7 years
Legality

This deck is Casual legal.

Rarity (main - side)

4 - 0 Mythic Rares

10 - 13 Rares

20 - 0 Uncommons

4 - 2 Commons

Cards 60
Avg. CMC 2.44
Folders Crazy stuff, Enchantments
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