1x Feywild Caretaker

Might cut; Barrowin, Street Wraith, Imposing Vantasaur, some board wipes,

This deck is less than 100 bucks without the manabase, and most if not all $5+ cards are not vital.

I'd say this deck is an Esper midrange deck rather than a true reanimator deck or venture deck. Lots of filter effects in the early game leads to consistently decent openings, and I am completing dungeons by turn 5 or even sooner. Even when Sefris is spot-removed, the deck keeps moving, and Sefris doesn't feel bad to play at higher mana costs (commander tax) because of how much value she (he/they?) can bring immediately. Venturing 3-4 times per turn rotation from turn 4 onward happens very consistently.

Playtest away, I haven't had any poor experiences doing so and plan to make the deck soon.

I'm not running Entomb-Reanimate-Archon of Cruelty, because I don't care for the reanimator Christmasland special that falls apart to one counterspell.

Shadowgrange Archfiend + all of my deck's looting is a very solid early game play. It's also a good reanimation target, controlling the board and netting me some life.

Syr Konrad, the Grim or Dreadhound should trigger many times a game, especially when I can reanimate them to keep them on board.

Scion of Darkness, if able to actually trigger his ability, can be a win con of its own.

Otherwise, the decent/ok reanimation targets I have in deck should be able to apply good pressure and help close out games. Plenty of flyers should keep my opponents sweating as life totals come down throughout the game.

Archfiend of Ifnir + all the cycling/looting in my deck should be pretty solid value a lot of the time. Plus its a 5 power flyer so it hurts.

Sefris of the Hidden Ways can hit up to 4 triggers per turn rotation, which is a reanimate plus all the dungeon room value. Pretty solid, even when I have to cast Sefris for 7/9 mana.

Vengeful Pharaoh + loot/mill = makes it very hard to attack me without losing something precious. Pharaoh putting himself on top of my deck also synergizes very well with Sefris + looters/mill, both guaranteeing triggering Sefris on my next loot/mill and getting Pharaoh himself back in the grave.

Glen Elendra Archmage is great for keeping spellslinger decks in line, especially when I can reanimate her. She is also good at triggering Sefris.

Angel of the Ruins is a huge counter to enchantment/artifact oriented decks. On top of that, it has plainscycling, which is a great way to trigger Sefris and ensure land drops. Solid body too for reanimation/closing out games.

Tons of board wipes should keep the battlefield thin enough that I'm not going to be overrun by aggressive decks (big creatures, wide boards, Craterhoof Behemoth).

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Comments

96% Casual

Competitive

Date added 3 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

52 - 0 Rares

18 - 0 Uncommons

8 - 0 Commons

Cards 99
Avg. CMC 3.64
Tokens Angel 4/4 W, Dungeon: Dungeon of the Mad Mage, Dungeon: Lost Mine of Phandelver, Dungeon: Tomb of Annihilation, Dungeon: Undercity, Emblem Jace, Vryn's Prodigy, Goblin 1/1 R, On an Adventure, Skeleton 1/1 B, Skeleton 4/1 B, The Atropal, The Initiative, Timeless Dragon 4/4 B, Treasure, Zombie 2/2 B
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