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Big Dumb Borborygmos

Commander / EDH*

Mundy


Maybeboard


This is how I feel R/G should be played in its purest form. Ramp out stupid amounts by gaining extra land plays (max of 7 per turn at this point) and then beat your opponents to death with damage whether it be from Avenger of Zendikar followed or Rude Awakening followed by a Cratherhoof Behemoth, a big x damage spell facilitated by Vorinclex or through multiple lightning bolts via Borby with Crucible of Worlds and Storm Cauldron on the table to get lands back into play and then my hand while still being able to make plays for the turn.

I was worried that this deck just wasn't going to be powerful enough to compete in my meta but it turns out that it has some real explosive energy and even when it doesn't win there is always that big bang at the end where someone goes to take me out and I just discard all the lands I'm holding to take another player down far enough to essentially decide the game.

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Date added 11 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

48 - 0 Rares

8 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.93
Tokens Ashaya, the Awoken World, Beast 3/3 G, Beast 4/4 G, City's Blessing, Clue, Elemental 5/5 RG, Plant 0/1 G, Wurm 5/5 G
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