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A "Ramp-to-Hydra" deck which abuses Corpsejack Menace and Strionic Resonator.

Please playtest this deck! See how big you can get your creatures to be! :)

+1 for +1/+1 counters! :D

Special Mechanics

  • Corpsejack Menace: The card that makes everything bigger that much faster, allowing the hydras to enter with 2 counters per mana spent.

  • Strionic Resonator: Works with Kalonian Hydra, Vastwood Hydra, and Prime Speaker.

  • Bioshift: Move counters over if your creature is about to die, or move and double the counters when Corpsejack is out. You can even win with it, if you have a creature that gets through, move counters from a blocked one to the unblocked one for the kill.

  • Kalonian Hydra: Doubles counters everywhere when attacking, triple counters everywhere when Corpsejack is out.

  • Vastwood Hydra: When it dies and passes its counter over, if Corpsejack is out, it will double the counters it passes over. You can also use Strionic Resonator to copy its triggered ability.

  • Garruk, Caller of Beasts: When he's out and stays out, rest assured that victory is usually near... given that we can summon him turn 4 in some scenarios, it ain't too shabby

  • Cyclonic Rift: A win-con, instant speed clear your opponent's field and swing in for the win.

  • Prime Speaker Zegana: Draws you a tonne of cards... possibly your entire deck in some rare cases.

  • Prophet of Kruphix: Flashing creatures in, having prettymuch two turns of creature casting lets you get everything out as quick and as big as possible.

 photo 9efb2cc6-63cc-4bcd-b6fd-725c0a2d2391_zps0103ccd2.jpgimage: Hercules vs Hydra by Ken Barthelmey

Some Special Scenarios

  • Corpsejack Menace+Kalonian Hydra on field:Triple the amount of +1/+1 counters on every creatures.

  • Nykthos, Shrine to Nyx + Voyaging Satyr + 4 or more of green devotions:Pay 2, tap Shrine for 4+ mana, tap Satyr to untap and retap Shrine for a net of 6+ mana.

  • Vastwood Hydra + Strionic Resonator:Vastwood hydra with power X dies, pay 2 to tap Resonator and copy the triggered ability. Distribute X +1/+1 counters amongst your creatures, then distribute another X +1/+1 counters. If a Corpsejack is out, this will net you quadruple the amount of X for just 2 mana.

  • Corpsejack Menace+Gyre Sage+ any Hydra on field, Bioshift+ any Hydra in hand: Where X is the number of counters on the original Hydra, use Bioshift to move X counters to Gyre Sage.Gyre Sage receives 2X counters as a result of Corpsejack's ability.Tap Gyre Sage for 2X mana and cast the hydra in hand.The new Hydra enters with 4*X +1/+1 counters (minus the 1 or 2 mana from its basic cost).

Suggestions

Updates Add

Okay, so try to follow through, because it was so awesome!

It's turn 7, amongst other cards, I have the following in hand: Bioshift, Corpsejack Menace, and Nykthos, Shrine to Nyx

On the field, I have: 1 Sylvan Caryatid, 1 Elvish Mystic, 1 Corpsejack Menace, 1 Garruk Wildspeaker, 1 Nykthos, Shrine to Nyx, 2 Overgrown Tombfoil, and 2 Forest.

I didn't play any land because Nyx was the only land in my hand so I used Garruk's +1, giving me a Corpsejack Menace, 1 Gyre Sage, 1 Sylvan Caryatid, and 2 Forest

After some time thinking, it began:

Tap 2 forests, tap Nykthos: 5 G mana from devotion. Tap Tomb for a B, spend 3G from Nykthos to play the second Corpsejack - 2 floating G.

Play Nykthos, destroying the first and used the 2 floating G to tap it, now 6G mana from devotion. Tap the second Tomb for a B, spend 3G to play the third Corpsejack - 3 floating G.

Used 2 floating G to play Gyre Sage from hand

Tapping Sylvan Caryatid on field + the last floating G let me cast the sylvan caryatid in hand, triggering Gyre Sage's Evolve.

1 counter for evolve, doubled by first Corpsejack (2 counters), doubled again by the second Corpsejack (4 counters), doubled again by the third Corpsejack (8 counters).

I swing with my first Corpsejack Menace which goes unblocked as my opponent went full swing at me the previous turn with a Brave the Elements

Tap Elvish Mystic, play instant Bioshift moving the 8 counters from my Gyre Sage to my Corpsejack, which triggers Corpsejack's ability:

8 counters doubled by first (16), second (32), and third Corpsejack (64). I swing for 68 damage with a 68/68 Corpsejack Menace for the win!

Comments

Date added 11 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

10 - 0 Mythic Rares

28 - 8 Rares

8 - 7 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 2.86
Folders simic
Votes
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