The deck is based around getting an early
Blood Moon
to stuck our opponent's lands so we can start pressuring them with cheap removal, hand disruption, powerful creatures or planeswalkers.
Any threats that may be put on the field can be removed. The deck has lots of removal: 3x
Terminate
, 3x
Lightning Bolt
, a single
Dreadbore
to deal with walkers (mainly Jace since its now unbbaned) and 3x
Sweltering Suns
maindeck so we can take down any zoo-ish, small creature-oriented/token strategies. The preference for
Sweltering Suns
over
Anger of the Gods
is due to two reasons: first one, it can be cycled to find better answers through out the game, and second one: Kalitas.
The engine that keeps the deck rolling is all the 4x
Faithless Looting
, which would normally be seen as card disadvantage, but in this deck, there are lots of things that can be discarded to get some real value. First of all it can throw
Demigod of Revenge
in the graveyard so we can cast one and bring his friends back on the late game for at least a 10 life swing; once you have already got a Moon in play and has seen that the opponent will not be able to interact with it, it can easily be thrown with the looting as well, as well as any other spell that is not usefull at the moment.
Needless to say,
Kalitas, Traitor of Ghet
is there because it sinergyzes too well with all of our removal spells to not be played, getting us zombies and life back. The deck has a single copy of
Chandra, Torch of Defiance
, wich can generate us mana, draw cards, take down a possible treat once we've runned out removal and win us the game with her ultimate, 2x
Liliana, the Last Hope
, a real bomb that can take down small creatures such as Bobs, Thalias, Tokens and any kind of ramping creatures like Hierarchs and Elves as well as bring some of our creatures back for the late game and 2x
Liliana of the Veil
, which is a true machine in this deck once we can get a Moon and a couple threats on the field. Be aware that activating boths Lili's ultimates could be really tough, cause once we do, we literally won the game, so our opponents won't let them tick that high.
The deck counts with some cards that speak for itselfs, 3x
Inquisition of Kozilek
and 2x
Thoughtseize
for hand disrupting and information, 2x
Kolaghan's Command
since it is by far one of the best commands/toolbox cards in modern and a single copy of card:Hazoreth the fervent for using that late game land draw as damage to our opponents as well as hitting as much a Demigod on the ground, since it is indestructible.
Mana base in this deck is pretty similiar to some Blue Moon lists, it has lots of fetches to get us, in this case, basic Swamps, some check lands, that are pretty useful since we run so much basics and Swamp/Mountain lands, a couple shocks and fasts for early mana versatily, a filter land, which can be used with or without a moon in play since it enters in the field untapped and one single copy of
Ghost Quarter
to let us balance our curve or annoy our opponents mana base.