Blood Contamination is a deck utilizing the Blood Moon-esque effects to deprive opponent’s of mana to gain advantage in tempo and lock greedy mana bases out, all while beating face with our little vampire dudes and inevitably going infinite to win if our death by a thousand pin pricks plan doesn’t kill our opponents.

Notable Exclusions:

Anointed Procession: It’s not a combo piece, and hits the board on curve too late to support lines of play leading into Razaketh getting reanimated. Unlike my older iterations of Edgar Markov, we don’t need so many tokens on board to support Control pieces. Certain cards certainly care about having a critical mass of vampires in play but that’s still easily achievable off of our most reliable token producer (Edgar himself). This build wants to have the infinites as our best win cons, with vampire tribal aggro as our secondary incidental win con.

Mirror Entity/Shared Animosity: These cards pull their weight in games that you have immediate insurmountable advantage (which begs the question of whether there’s a power level disparity happening... or your opponents colllectively bricked on their hands and their mulligans. Unlikely) or you survived to the late game with a full board and can now capitalize on these cards to then swing for lethal. In a multiplayer format these cards are simply too politically polarizing without even guaranteeing that you’ll even win.

Grave Pact/Smokestack: Slow, resource intensive cards that like the previously mentioned two cards are very politically polarizing without guaranteeing that you’ll win with them.

Vampire Nocturnus: In my opinion at least, he’s strictly superior to both Mirror Entity and Shared Animosity, but suffers the same issues.

Notable Inclusions:

Twilight Prophet: I wanted to leave some remnants of grindy value cards in the deck, and just like Bloodline Keeper she has a certain inevitability to her that means she’ll win you the game if not quickly dealt with.

Zulaport Cutthroat: This artwork makes no sense. Reading the card name, creature type, and flavor text, I envision some sly hooded guy with a dagger dripping blood with a recent victim lying in the background in a pool of their own blood. Instead we have some swole boi with a huge two-handed sword. I understand sex appeal/rule of cool sells but this seems so try hard. ANYWAYS, this card is an excellent Blood Artist substitute that plays past player Hexproof.

Thoughtseize/Duress/Castigate/Pyroblast: This suite of cards allows for pretty effective interaction with problematic instants and sorceries like counterspells and boardwipes. Well curated playgroups should include those deckbuilding choices, so these play into that. Broader application of the targeted discard is figuratively lobotimizing our opponents hands which is highly relevant in the early game and to snatch interactive spells out of their hands before we go off.

With this new brew, I wanted to still incorporate vampire tribal aggro as that’s the strategy I want to optimize to the best of my ability. In order to have better playability though I’ve had to keep the infinite combos in to have a more reliable and consistent win con than depending on creature beats.

The infinites:

Blood Artist/Zulaport Cutthroat + Phyrexian Altar + Oathsworn Vampire + Edgar Markov’s Eminence Ability

Blood Artist/Zulaport Cutthroat + Animate Dead/Necromancy + Leonin Relic-Warder

If there’s anything you feel like I didn’t include and should or something seems like an odd inclusion feel free to make suggestions or ask questions. Although I’ve made a great deal of progress purely through my own brewing skills, a significant portion of that progress wouldn’t have been achievable without the collective Magic hive mind of the internet.

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Date added 6 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

41 - 0 Rares

24 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.12
Tokens City's Blessing, Vampire 1/1 B, Vampire 1/1 W, Vampire 2/2 B, Zombie 2/2 B
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