This is my main Vampire Deck. I also have tried black/green Golgari-Vampires-1 and mono-black Vampire Nocturnus Wins. I use it to compete in Modern Tournaments in my local area. I try to get out a few of my creatures quickly for early damage. I like it when I can give all my creatures flying. I destroy my opponents creatures while building mine up and bringing out more and better creatures.
My biggest goal is to have a strong competitive Vampire Deck that can win the tournament. I haven't won a tournament yet but I've gotten second place a few times. I don't consider cost when I pick which cards l use, so if you think there's a better choice, feel free to let me know.
I have chosen this deck to be B/R because the vampires with colors besides these ones either didn't fit the deck or had too high of manna cost for my deck to flow. I could have made this a mono-black deck but adding red gave me better four-drop options, better or more flexible ways to kill creatures, and more sideboard options.
This deck has a strength of being quick regardless of exact starting hand, provided I have at least two land. I can defeat my opponent on turn four if I get the right cards and they aren't ready. I also have multiple ways to defeat my opponent. Besides attacking, I can win using direct damage.
The weakest match-up I seem to face is burn decks. This happens even though I try to keep my creatures big and some of them even come back. I have also had trouble with tokens in the past. I've recently made changes to both the main board and sideboard so I'll have to see how it goes.
The objective hardly ever changes unless I had to sideboard something. Usually plan to use all your manna between your turn and the their's unless Kalastria Highborn is out.
Turn one the preferred play is usually Pulse Tracker. If Lightning Bolt is the only choice (unless they have a creature you really want to destroy on your turn), play it on their turn.
Turn two the preferred play is usually Bloodghast. An exception would be if they have a creature that would be wise to kill ASAP.
The best play for turn three really depends on what you and your opponent already have out and what's in your hand. If they just have 1 creature, I'd probably play a Gatekeeper of Malakir. If they have no creatures I'd probably play Stromkirk Captain. If they have two or more creatures then it depends on their creatures and your options. Each turn after turn three if you don't have four lands this will continue to be the strategy.
On turn four, if you have four manna, the best play is usually
Vampire Nocturnus
, but one of the other four drops might be best and don't be afraid to do something else. From here on out, the goal is basically to finish off the opponent as fast as you can.
The Sideboard is mostly there to help deal with my biggest weaknesses (burn and tokens). The Rakdos Charms are great to stop token decks, but also I good against decks that play cards out of their graveyard or delve cards, and helps me deal with artifacts. Bonfire of the Damned is great against tokens or decks that have a lot on creatures. The Fulminator Mages are in case someone has really good non-basic land. Sadistic Sacrament and Thoughtseize are good if they have some cards my deck isn't made to handle. Tainted Remedy will put a huge damper on decks that rely on life gain.