SULTAI ROCK
It is almost taboo to speak of this deck, and we always conclude, with most players in agreement, that these colors are terrible together. Essentially, they do not support each other synergistically compared to it's other forms (Jund, Abzan, BG), but if there's a will, there's a way...
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The list looks more like BG with a splash of , but it's ok because I believe we're off to a good start. Here's a briefing of the major components of the deck:
Creatures:
Tarmogoyf: He is simply our vanilla beatstick.
Dark Confidant: Card Advantage.
Snapcaster Mage: Blue's 2-drop poster boy. He's the reason for this build and it's conception; I'm sure he's the reason for other players interested in Sultai as well. I've always dreamt of snapping into: Abrupt Decay, Inquisition of Kozilek, Thoughtseize, or even Slaughter Pact. Supplying him with 1-drop removal was the most difficult part of building.
Spells/Disruption:
Spell Snare: Hit's PLENTY of modern format staples. Go over my list and check out just how many 2-drops Rock decks alone carry. Decks like Naya Burn, Affinity, and Naya Company are just a few off the top of my head that Snare shines against. (Removed for Remand)
Slaughter Pact: Nice trick when you're tapped out. Sweeter with Snap.
Smother
: A pet card of mine. Abrupt Decay jr. Easier to cast! hits man lands! CAN be countered and only hits creatures though. Effective against Affinity when you're usually staring down an Inkmoth Nexus attached to Cranial Plating. (Removed for Disfigure)
lands:
Creeping Tar Pit: Unblockable 3/2. Dies to bolt, but again, some of the best stuff does anyway.
Ghost Quarter: Tron or Scapeshift hate.
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Critiques are always welcome
Thanks for stopping by!