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Hey guys, so I've been very excited about the new Urza, Lord High Artificer , and I thought it may work well in the deck I have been trying to get rolling for a while...

Here is the idea, if having an infinite combo is fun... 2 infinite combos should be more fun right? RIGHT??

So here they are: Sword of the Meek + Thopter Foundry + Urza, Lord High Artificer or Grand Architect + Sword of the Meek + Thopter Foundry for infinite mana, life and creatures

Grand Architect + Pili-Pala for infinite mana

Infinite mana together with Whispers of the Muse 's buyback or Urza, Lord High Artificer into Blue Sun's Zenith for instant win.

Cheap cantrips to find the pieces and "free" counters to protect the one turn KO. The combo is susceptible to disruption, but the key thought is to never get the Zenith stripped away. Cast for 0 if necessary, you'll find it eventually again with whispers or Urza (cast, reshuffle library, and keep going until it's the only card left, the draw card and cast for infinite on opponent). Should the zenith still be taken out, recurr to infinite thopter beatdown plan.

I'm sure there's more shenanigans possible, but until I play the deck, I won't know.

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Date added 5 years
Last updated 5 years
Splash colors W
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

6 - 2 Mythic Rares

22 - 9 Rares

11 - 3 Uncommons

13 - 1 Commons

Cards 60
Avg. CMC 1.85
Tokens Bird 2/2 U, Construct 0/0 C, Thopter 1/1 U
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